741 lines
20 KiB
Markdown
741 lines
20 KiB
Markdown
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# 批量自动化 - 一键补差详细流程
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## 📋 流程概览
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**任务名称**: 一键补差 (dailyFix)
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**总步骤数**: 25个步骤(包含诊断)
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**子操作数**: 约70+个
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**预计执行时间**: 60-90秒/角色
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**统一超时**: 1000ms(1秒)
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**操作间隔**: 200ms(0.2秒)
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---
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## 🔍 完整执行流程
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### ⚙️ 准备阶段
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#### 步骤0:初始化任务状态
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```javascript
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dailyTaskStateStore.initTokenTaskState(tokenId)
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```
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- **说明**: 初始化本地任务跟踪状态
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- **用途**: 记录哪些消耗资源的任务已完成,避免重复执行
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#### 步骤0.1:获取执行前任务状态 🆕
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```javascript
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await client.sendWithPromise('role_getroleinfo', {}, 1000)
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```
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- **指令**: `role_getroleinfo`
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- **参数**: `{}`
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- **超时**: 1000ms
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- **用途**: 获取当前角色的每日任务完成状态
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- **输出**: 控制台显示 `📊 执行前任务状态: { "1": 0, "2": -1, ... }`
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- **延迟**: 200ms
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---
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### 📝 第一阶段:基础日常任务(1-11)
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#### 步骤1:分享游戏
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```javascript
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await client.sendWithPromise('system_mysharecallback', {
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isSkipShareCard: true,
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type: 2
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}, 1000)
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```
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- **指令**: `system_mysharecallback`
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- **参数**: `{ isSkipShareCard: true, type: 2 }`
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- **超时**: 1000ms
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- **消耗资源**: ❌ 否
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- **延迟**: 200ms
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- **错误处理**: 失败不中断,继续执行
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#### 步骤2:赠送好友金币
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```javascript
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await client.sendWithPromise('friend_batch', {}, 1000)
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```
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- **指令**: `friend_batch`
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- **参数**: `{}`
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- **超时**: 1000ms
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- **消耗资源**: ❌ 否
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- **延迟**: 200ms
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#### 步骤3:免费招募
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```javascript
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await client.sendWithPromise('hero_recruit', {
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recruitType: 3,
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recruitNumber: 1
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}, 1000)
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```
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- **指令**: `hero_recruit`
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- **参数**: `{ recruitType: 3, recruitNumber: 1 }`
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- `recruitType: 3` = 免费招募
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- `recruitNumber: 1` = 招募1次
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- **超时**: 1000ms
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- **消耗资源**: ❌ 否
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- **延迟**: 200ms
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#### 步骤4:付费招募 ⚠️
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```javascript
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await executeSubTask(tokenId, 'paid_recruit', '付费招募',
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async () => await client.sendWithPromise('hero_recruit', {
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recruitType: 1,
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recruitNumber: 1
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}, 1000),
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true // 消耗资源
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)
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```
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- **指令**: `hero_recruit`
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- **参数**: `{ recruitType: 1, recruitNumber: 1 }`
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- `recruitType: 1` = 付费招募
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- `recruitNumber: 1` = 招募1次
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- **超时**: 1000ms
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- **消耗资源**: ✅ 是(会被跟踪)
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- **跳过逻辑**: 如果今天已完成,自动跳过
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- **延迟**: 200ms(未跳过时)
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#### 步骤5:免费点金(3次)⚠️
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```javascript
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// 循环3次
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for (let i = 0; i < 3; i++) {
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await executeSubTask(tokenId, `buy_gold_${i+1}`, `免费点金 ${i+1}/3`,
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async () => await client.sendWithPromise('system_buygold', { buyNum: 1 }, 1000),
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true // 消耗资源
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)
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}
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```
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- **指令**: `system_buygold` × 3
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- **参数**: `{ buyNum: 1 }`
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- **超时**: 1000ms
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- **消耗资源**: ✅ 是(每次都会被跟踪)
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- **跳过逻辑**: 每次独立判断,已完成的会跳过
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- **子任务**:
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1. 免费点金 1/3 (`buy_gold_1`)
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2. 免费点金 2/3 (`buy_gold_2`)
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3. 免费点金 3/3 (`buy_gold_3`)
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- **延迟**: 每次200ms(未跳过时)
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#### 步骤6:开启木质宝箱×10 ⚠️
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```javascript
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await executeSubTask(tokenId, 'open_box', '开启木质宝箱×10',
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async () => await client.sendWithPromise('item_openbox', {
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itemId: 2001,
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number: 10
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}, 1000),
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true // 消耗资源
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)
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```
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- **指令**: `item_openbox`
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- **参数**: `{ itemId: 2001, number: 10 }`
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- `itemId: 2001` = 木质宝箱
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- `number: 10` = 开启10个
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- **超时**: 1000ms
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- **消耗资源**: ✅ 是
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- **跳过逻辑**: 如果今天已完成,自动跳过
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- **延迟**: 200ms(未跳过时)
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#### 步骤7:福利签到
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```javascript
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await client.sendWithPromise('system_signinreward', {}, 1000)
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```
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- **指令**: `system_signinreward`
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- **参数**: `{}`
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- **超时**: 1000ms
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- **消耗资源**: ❌ 否
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- **延迟**: 200ms
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#### 步骤8:领取每日礼包
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```javascript
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await client.sendWithPromise('discount_claimreward', {}, 1000)
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```
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- **指令**: `discount_claimreward`
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- **参数**: `{}`
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- **超时**: 1000ms
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- **消耗资源**: ❌ 否
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- **延迟**: 200ms
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#### 步骤9:领取免费礼包
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```javascript
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await client.sendWithPromise('card_claimreward', {}, 1000)
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```
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- **指令**: `card_claimreward`
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- **参数**: `{}`
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- **超时**: 1000ms
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- **消耗资源**: ❌ 否
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- **延迟**: 200ms
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#### 步骤10:领取永久卡礼包
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```javascript
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await client.sendWithPromise('card_claimreward', { cardId: 4003 }, 1000)
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```
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- **指令**: `card_claimreward`
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- **参数**: `{ cardId: 4003 }`
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- `cardId: 4003` = 永久卡
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- **超时**: 1000ms
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- **消耗资源**: ❌ 否
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- **延迟**: 200ms
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#### 步骤11:领取邮件奖励
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```javascript
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await client.sendWithPromise('mail_claimallattachment', { category: 0 }, 1000)
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```
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- **指令**: `mail_claimallattachment`
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- **参数**: `{ category: 0 }`
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- `category: 0` = 所有类别
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- **超时**: 1000ms
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- **消耗资源**: ❌ 否
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- **延迟**: 200ms
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---
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### 🎣 第二阶段:免费活动(12-14)
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#### 步骤12:免费钓鱼(3次)⚠️
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```javascript
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// 循环3次
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for (let i = 0; i < 3; i++) {
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await executeSubTask(tokenId, `fish_${i+1}`, `免费钓鱼 ${i+1}/3`,
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async () => await client.sendWithPromise('artifact_lottery', {
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lotteryNumber: 1,
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newFree: true,
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type: 1
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}, 1000),
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true // 消耗资源
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)
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}
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```
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- **指令**: `artifact_lottery` × 3
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- **参数**: `{ lotteryNumber: 1, newFree: true, type: 1 }`
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- `lotteryNumber: 1` = 钓鱼1次
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- `newFree: true` = 使用免费次数
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- `type: 1` = 普通钓鱼
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- **超时**: 1000ms
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- **消耗资源**: ✅ 是(每次都会被跟踪)
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- **跳过逻辑**: 每次独立判断
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- **子任务**:
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1. 免费钓鱼 1/3 (`fish_1`)
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2. 免费钓鱼 2/3 (`fish_2`)
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3. 免费钓鱼 3/3 (`fish_3`)
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- **延迟**: 每次200ms(未跳过时)
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#### 步骤13:灯神免费扫荡(4个国家)
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```javascript
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// 循环4个国家
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const kingdoms = ['魏国', '蜀国', '吴国', '群雄']
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for (let gid = 1; gid <= 4; gid++) {
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await client.sendWithPromise('genie_sweep', { genieId: gid }, 1000)
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}
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```
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- **指令**: `genie_sweep` × 4
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- **参数**: `{ genieId: 1/2/3/4 }`
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- `genieId: 1` = 魏国
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- `genieId: 2` = 蜀国
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- `genieId: 3` = 吴国
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- `genieId: 4` = 群雄
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- **超时**: 1000ms
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- **消耗资源**: ❌ 否
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- **子任务**:
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1. 魏国灯神免费扫荡
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2. 蜀国灯神免费扫荡
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3. 吴国灯神免费扫荡
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4. 群雄灯神免费扫荡
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- **延迟**: 每次200ms
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#### 步骤14:领取免费扫荡卷(3次)
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```javascript
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// 循环3次
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for (let i = 0; i < 3; i++) {
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await client.sendWithPromise('genie_buysweep', {}, 1000)
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}
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```
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- **指令**: `genie_buysweep` × 3
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- **参数**: `{}`
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- **超时**: 1000ms
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- **消耗资源**: ❌ 否
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- **子任务**:
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1. 领取免费扫荡卷 1/3
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2. 领取免费扫荡卷 2/3
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3. 领取免费扫荡卷 3/3
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- **延迟**: 每次200ms
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---
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### 🛒 第三阶段:购买和战斗(15-18)
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#### 步骤15:黑市一键采购 ⚠️
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```javascript
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await executeSubTask(tokenId, 'black_market', '黑市一键采购',
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async () => await client.sendWithPromise('store_purchase', { goodsId: 1 }, 1000),
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true // 消耗资源
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)
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```
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- **指令**: `store_purchase`
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- **参数**: `{ goodsId: 1 }`
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- `goodsId: 1` = 第一个商品(通常是黑市刷新的商品)
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- **超时**: 1000ms
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- **消耗资源**: ✅ 是
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- **跳过逻辑**: 如果今天已完成,自动跳过
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- **延迟**: 200ms(未跳过时)
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#### 步骤16:竞技场战斗(3次,用阵容1)⚠️
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```javascript
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// 1. 切换到阵容1
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await switchToFormation(client, 1)
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// 2. 开始竞技场
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await client.sendWithPromise('arena_startarea', {}, 1000)
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// 3. 进行3场战斗
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for (let i = 1; i <= 3; i++) {
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await executeSubTask(tokenId, `arena_${i}`, `竞技场战斗 ${i}/3`,
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async () => {
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// 获取目标
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const targets = await client.sendWithPromise('arena_getareatarget', {
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refresh: false
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}, 1000)
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const targetId = targets?.roleList?.[0]?.roleId
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if (!targetId) throw new Error('未找到目标')
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// 开始战斗
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await client.sendWithPromise('fight_startareaarena', { targetId }, 1000)
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return { targetId }
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},
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true // 消耗资源
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|||
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)
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}
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```
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- **前置操作**: 切换到阵容1
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- **指令序列**:
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1. `role_setformation` (切换阵容)
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|||
|
|
2. `arena_startarea` (开始竞技场)
|
|||
|
|
3. `arena_getareatarget` × 3 (获取目标)
|
|||
|
|
4. `fight_startareaarena` × 3 (开始战斗)
|
|||
|
|
- **超时**: 每个操作1000ms
|
|||
|
|
- **消耗资源**: ✅ 是(每场战斗独立跟踪)
|
|||
|
|
- **跳过逻辑**: 每场战斗独立判断
|
|||
|
|
- **子任务**:
|
|||
|
|
1. 竞技场战斗 1/3 (`arena_1`)
|
|||
|
|
2. 竞技场战斗 2/3 (`arena_2`)
|
|||
|
|
3. 竞技场战斗 3/3 (`arena_3`)
|
|||
|
|
- **延迟**: 每次200ms(未跳过时)
|
|||
|
|
|
|||
|
|
#### 步骤17:军团BOSS(用阵容1)
|
|||
|
|
```javascript
|
|||
|
|
// 1. 切换到阵容1
|
|||
|
|
await switchToFormation(client, 1)
|
|||
|
|
|
|||
|
|
// 2. 打军团BOSS
|
|||
|
|
await client.sendWithPromise('fight_startlegionboss', {}, 1000)
|
|||
|
|
```
|
|||
|
|
- **前置操作**: 切换到阵容1
|
|||
|
|
- **指令**: `fight_startlegionboss`
|
|||
|
|
- **参数**: `{}`
|
|||
|
|
- **超时**: 1000ms
|
|||
|
|
- **消耗资源**: ❌ 否
|
|||
|
|
- **延迟**: 200ms
|
|||
|
|
|
|||
|
|
#### 步骤18:每日BOSS/咸王考验(3次,用阵容1)
|
|||
|
|
```javascript
|
|||
|
|
// 1. 切换到阵容1
|
|||
|
|
await switchToFormation(client, 1)
|
|||
|
|
|
|||
|
|
// 2. 获取今日BOSS ID
|
|||
|
|
const todayBossId = getTodayBossId() // 根据星期几确定BOSS ID
|
|||
|
|
|
|||
|
|
// 3. 进行3场战斗
|
|||
|
|
for (let i = 1; i <= 3; i++) {
|
|||
|
|
await client.sendWithPromise('fight_startboss', { bossId: todayBossId }, 1000)
|
|||
|
|
}
|
|||
|
|
```
|
|||
|
|
- **前置操作**: 切换到阵容1,获取今日BOSS ID
|
|||
|
|
- **指令**: `fight_startboss` × 3
|
|||
|
|
- **参数**: `{ bossId: todayBossId }`
|
|||
|
|
- `todayBossId` 根据星期几自动计算
|
|||
|
|
- **超时**: 1000ms
|
|||
|
|
- **消耗资源**: ❌ 否
|
|||
|
|
- **子任务**:
|
|||
|
|
1. 每日BOSS 1/3
|
|||
|
|
2. 每日BOSS 2/3
|
|||
|
|
3. 每日BOSS 3/3
|
|||
|
|
- **延迟**: 每次200ms
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
### 🤖 第四阶段:盐罐机器人(19)
|
|||
|
|
|
|||
|
|
#### 步骤19:重启盐罐机器人服务
|
|||
|
|
|
|||
|
|
##### 步骤19.1:停止盐罐机器人
|
|||
|
|
```javascript
|
|||
|
|
await client.sendWithPromise('bottlehelper_stop', { bottleType: -1 }, 1000)
|
|||
|
|
```
|
|||
|
|
- **指令**: `bottlehelper_stop`
|
|||
|
|
- **参数**: `{ bottleType: -1 }`
|
|||
|
|
- `bottleType: -1` = 全部类型
|
|||
|
|
- **超时**: 1000ms
|
|||
|
|
- **错误处理**: 如果机器人未启动,跳过此步骤(不影响后续流程)
|
|||
|
|
- **延迟**: 500ms
|
|||
|
|
|
|||
|
|
##### 步骤19.2:启动盐罐机器人
|
|||
|
|
```javascript
|
|||
|
|
await client.sendWithPromise('bottlehelper_start', { bottleType: -1 }, 1000)
|
|||
|
|
```
|
|||
|
|
- **指令**: `bottlehelper_start`
|
|||
|
|
- **参数**: `{ bottleType: -1 }`
|
|||
|
|
- `bottleType: -1` = 全部类型
|
|||
|
|
- **超时**: 1000ms
|
|||
|
|
- **延迟**: 500ms
|
|||
|
|
|
|||
|
|
##### 步骤19.3:领取盐罐奖励
|
|||
|
|
```javascript
|
|||
|
|
await client.sendWithPromise('bottlehelper_claim', {}, 1000)
|
|||
|
|
```
|
|||
|
|
- **指令**: `bottlehelper_claim`
|
|||
|
|
- **参数**: `{}`
|
|||
|
|
- **超时**: 1000ms
|
|||
|
|
- **延迟**: 200ms
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
### 🎁 第五阶段:领取奖励(20-22)
|
|||
|
|
|
|||
|
|
#### 步骤20:领取任务奖励(1-10)
|
|||
|
|
|
|||
|
|
##### 重要:等待服务器状态更新
|
|||
|
|
```javascript
|
|||
|
|
console.log('⏳ 等待服务器更新任务状态(1秒)...')
|
|||
|
|
await new Promise(resolve => setTimeout(resolve, 1000))
|
|||
|
|
```
|
|||
|
|
- **延迟**: 1000ms
|
|||
|
|
- **原因**:
|
|||
|
|
- 完成任务和领取奖励是两个独立操作
|
|||
|
|
- 服务器需要时间同步任务完成状态
|
|||
|
|
- 如果不等待,可能出现"任务已完成但领取失败"
|
|||
|
|
- 第二次运行才能成功
|
|||
|
|
|
|||
|
|
##### 领取任务奖励1-10
|
|||
|
|
```javascript
|
|||
|
|
// 循环10次
|
|||
|
|
for (let taskId = 1; taskId <= 10; taskId++) {
|
|||
|
|
await client.sendWithPromise('task_claimdailypoint', { taskId }, 1000)
|
|||
|
|
}
|
|||
|
|
```
|
|||
|
|
- **指令**: `task_claimdailypoint` × 10
|
|||
|
|
- **参数**: `{ taskId: 1~10 }`
|
|||
|
|
- **超时**: 1000ms
|
|||
|
|
- **消耗资源**: ❌ 否
|
|||
|
|
- **子任务**:
|
|||
|
|
1. 领取任务奖励1
|
|||
|
|
2. 领取任务奖励2
|
|||
|
|
3. 领取任务奖励3
|
|||
|
|
4. 领取任务奖励4
|
|||
|
|
5. 领取任务奖励5
|
|||
|
|
6. 领取任务奖励6
|
|||
|
|
7. 领取任务奖励7
|
|||
|
|
8. 领取任务奖励8
|
|||
|
|
9. 领取任务奖励9
|
|||
|
|
10. 领取任务奖励10
|
|||
|
|
- **延迟**: 每次200ms
|
|||
|
|
|
|||
|
|
#### 步骤21:领取日常任务奖励
|
|||
|
|
```javascript
|
|||
|
|
await client.sendWithPromise('task_claimdailyreward', {}, 1000)
|
|||
|
|
```
|
|||
|
|
- **指令**: `task_claimdailyreward`
|
|||
|
|
- **参数**: `{}`
|
|||
|
|
- **超时**: 1000ms
|
|||
|
|
- **消耗资源**: ❌ 否
|
|||
|
|
- **说明**: 领取每日任务的总积分奖励
|
|||
|
|
- **延迟**: 200ms
|
|||
|
|
|
|||
|
|
#### 步骤22:领取周常任务奖励
|
|||
|
|
```javascript
|
|||
|
|
await client.sendWithPromise('task_claimweekreward', {}, 1000)
|
|||
|
|
```
|
|||
|
|
- **指令**: `task_claimweekreward`
|
|||
|
|
- **参数**: `{}`
|
|||
|
|
- **超时**: 1000ms
|
|||
|
|
- **消耗资源**: ❌ 否
|
|||
|
|
- **说明**: 领取周常任务的总积分奖励
|
|||
|
|
- **延迟**: 200ms
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
### 📊 诊断阶段 🆕
|
|||
|
|
|
|||
|
|
#### 步骤23:获取执行后任务状态
|
|||
|
|
```javascript
|
|||
|
|
await client.sendWithPromise('role_getroleinfo', {}, 1000)
|
|||
|
|
```
|
|||
|
|
- **指令**: `role_getroleinfo`
|
|||
|
|
- **参数**: `{}`
|
|||
|
|
- **超时**: 1000ms
|
|||
|
|
- **用途**: 获取执行后的每日任务完成状态
|
|||
|
|
- **输出**: 控制台显示 `📊 执行后任务状态: { "1": -1, "2": -1, ... }`
|
|||
|
|
|
|||
|
|
#### 步骤24:对比任务状态变化
|
|||
|
|
```javascript
|
|||
|
|
// 对比执行前后的状态
|
|||
|
|
for (const taskId of allTaskIds) {
|
|||
|
|
const before = beforeTaskStatus[taskId] || 0
|
|||
|
|
const after = afterTaskStatus[taskId] || 0
|
|||
|
|
const changed = before !== after
|
|||
|
|
|
|||
|
|
if (changed) {
|
|||
|
|
console.log(`任务${taskId}: ${before} → ${after} ✅`)
|
|||
|
|
} else {
|
|||
|
|
console.log(`任务${taskId}: ${after} (无变化)`)
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
```
|
|||
|
|
- **输出**: 控制台显示任务状态对比分析
|
|||
|
|
- **包含信息**:
|
|||
|
|
- 哪些任务从"未完成"变为"已完成"
|
|||
|
|
- 哪些任务执行前后都是"未完成"(问题任务)
|
|||
|
|
- 统计信息:已完成数/总任务数,本次改变数
|
|||
|
|
|
|||
|
|
#### 步骤25:生成统计报告
|
|||
|
|
```javascript
|
|||
|
|
const completedCount = Object.values(afterTaskStatus).filter(v => v === -1).length
|
|||
|
|
const totalCount = Object.keys(afterTaskStatus).length
|
|||
|
|
const changedCount = taskStatusComparison.filter(t => t.changed).length
|
|||
|
|
|
|||
|
|
console.log(`📊 统计: 已完成 ${completedCount}/${totalCount},本次改变 ${changedCount} 个任务`)
|
|||
|
|
```
|
|||
|
|
- **输出**: 最终统计信息
|
|||
|
|
- **返回**: 将诊断结果添加到返回数据中
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## 📊 统计信息
|
|||
|
|
|
|||
|
|
### 执行时间分析
|
|||
|
|
|
|||
|
|
| 阶段 | 操作数 | 预计时间 |
|
|||
|
|
|-----|-------|---------|
|
|||
|
|
| 准备阶段 | 2 | 2秒 |
|
|||
|
|
| 基础日常 (1-11) | 11 | 14秒 |
|
|||
|
|
| 免费活动 (12-14) | 10 | 13秒 |
|
|||
|
|
| 购买战斗 (15-18) | 13 | 17秒 |
|
|||
|
|
| 盐罐机器人 (19) | 3 | 2.2秒 |
|
|||
|
|
| 领取奖励 (20-22) | 12 | 14.4秒 |
|
|||
|
|
| 诊断阶段 (23-25) | 2 | 2秒 |
|
|||
|
|
| **总计** | **53** | **64.6秒** |
|
|||
|
|
|
|||
|
|
**实际时间**: 60-90秒(考虑网络延迟和服务器响应时间)
|
|||
|
|
|
|||
|
|
### 资源消耗任务
|
|||
|
|
|
|||
|
|
共有 **12个** 会消耗资源的任务,执行前会检查是否已完成:
|
|||
|
|
|
|||
|
|
| 序号 | 任务名称 | 任务ID | 可跳过 |
|
|||
|
|
|-----|---------|--------|-------|
|
|||
|
|
| 1 | 付费招募 | `paid_recruit` | ✅ |
|
|||
|
|
| 2 | 免费点金 1/3 | `buy_gold_1` | ✅ |
|
|||
|
|
| 3 | 免费点金 2/3 | `buy_gold_2` | ✅ |
|
|||
|
|
| 4 | 免费点金 3/3 | `buy_gold_3` | ✅ |
|
|||
|
|
| 5 | 开启木质宝箱×10 | `open_box` | ✅ |
|
|||
|
|
| 6 | 免费钓鱼 1/3 | `fish_1` | ✅ |
|
|||
|
|
| 7 | 免费钓鱼 2/3 | `fish_2` | ✅ |
|
|||
|
|
| 8 | 免费钓鱼 3/3 | `fish_3` | ✅ |
|
|||
|
|
| 9 | 黑市一键采购 | `black_market` | ✅ |
|
|||
|
|
| 10 | 竞技场战斗 1/3 | `arena_1` | ✅ |
|
|||
|
|
| 11 | 竞技场战斗 2/3 | `arena_2` | ✅ |
|
|||
|
|
| 12 | 竞技场战斗 3/3 | `arena_3` | ✅ |
|
|||
|
|
|
|||
|
|
**跳过机制**:
|
|||
|
|
- 如果某个任务今天已完成,会自动跳过
|
|||
|
|
- 控制台显示:`⏭️ 跳过已完成的任务: XXX`
|
|||
|
|
- 避免重复消耗资源
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## ⚙️ 辅助函数
|
|||
|
|
|
|||
|
|
### switchToFormation(client, formationId)
|
|||
|
|
```javascript
|
|||
|
|
async function switchToFormation(client, formationId) {
|
|||
|
|
await client.sendWithPromise('role_setformation', {
|
|||
|
|
formationId: formationId
|
|||
|
|
}, 1000)
|
|||
|
|
}
|
|||
|
|
```
|
|||
|
|
- **用途**: 切换阵容
|
|||
|
|
- **参数**: `formationId` (1-10)
|
|||
|
|
- **超时**: 1000ms
|
|||
|
|
- **使用场景**: 竞技场战斗、军团BOSS、每日BOSS前
|
|||
|
|
|
|||
|
|
### getTodayBossId()
|
|||
|
|
```javascript
|
|||
|
|
function getTodayBossId() {
|
|||
|
|
const dayOfWeek = new Date().getDay() // 0-6 (周日-周六)
|
|||
|
|
const bossIds = [7, 1, 2, 3, 4, 5, 6] // BOSS ID映射
|
|||
|
|
return bossIds[dayOfWeek]
|
|||
|
|
}
|
|||
|
|
```
|
|||
|
|
- **用途**: 根据星期几获取今日BOSS ID
|
|||
|
|
- **返回**: BOSS ID (1-7)
|
|||
|
|
- **映射关系**:
|
|||
|
|
- 周日 → BOSS 7
|
|||
|
|
- 周一 → BOSS 1
|
|||
|
|
- 周二 → BOSS 2
|
|||
|
|
- 周三 → BOSS 3
|
|||
|
|
- 周四 → BOSS 4
|
|||
|
|
- 周五 → BOSS 5
|
|||
|
|
- 周六 → BOSS 6
|
|||
|
|
|
|||
|
|
### executeSubTask(tokenId, taskId, taskName, executor, consumesResources)
|
|||
|
|
```javascript
|
|||
|
|
async function executeSubTask(tokenId, taskId, taskName, executor, consumesResources) {
|
|||
|
|
// 1. 检查是否已完成(如果消耗资源)
|
|||
|
|
if (consumesResources && dailyTaskStateStore.isTaskCompleted(tokenId, taskId)) {
|
|||
|
|
console.log(`⏭️ 跳过已完成的任务: ${taskName}`)
|
|||
|
|
return { task: taskName, taskId, skipped: true, success: true, message: '已完成,跳过执行' }
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 2. 执行任务
|
|||
|
|
try {
|
|||
|
|
const result = await executor()
|
|||
|
|
dailyTaskStateStore.markTaskCompleted(tokenId, taskId, true, null)
|
|||
|
|
console.log(`✅ ${taskName} - 成功`)
|
|||
|
|
return { task: taskName, taskId, success: true, data: result, skipped: false }
|
|||
|
|
} catch (error) {
|
|||
|
|
dailyTaskStateStore.markTaskFailed(tokenId, taskId, error.message)
|
|||
|
|
console.log(`❌ ${taskName} - 失败: ${error.message}`)
|
|||
|
|
return { task: taskName, taskId, success: false, error: error.message, skipped: false }
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
```
|
|||
|
|
- **用途**: 执行单个子任务,支持跳过已完成的资源消耗任务
|
|||
|
|
- **参数**:
|
|||
|
|
- `tokenId`: Token ID
|
|||
|
|
- `taskId`: 任务ID(用于跟踪)
|
|||
|
|
- `taskName`: 任务名称
|
|||
|
|
- `executor`: 执行函数
|
|||
|
|
- `consumesResources`: 是否消耗资源
|
|||
|
|
- **返回**: 任务执行结果对象
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## 🎯 流程特点
|
|||
|
|
|
|||
|
|
### 1. 智能跳过机制
|
|||
|
|
- ✅ 自动跳过已完成的资源消耗任务
|
|||
|
|
- ✅ 避免重复浪费金币、宝箱等资源
|
|||
|
|
- ✅ 可以多次运行一键补差,只会执行未完成的任务
|
|||
|
|
|
|||
|
|
### 2. 错误容错机制
|
|||
|
|
- ✅ 单个任务失败不会中断整体流程
|
|||
|
|
- ✅ 所有错误都会被记录
|
|||
|
|
- ✅ 继续执行后续任务
|
|||
|
|
|
|||
|
|
### 3. 状态同步延迟
|
|||
|
|
- ✅ 在领取任务奖励前等待1秒
|
|||
|
|
- ✅ 确保服务器状态已同步
|
|||
|
|
- ✅ 提高任务奖励领取成功率
|
|||
|
|
|
|||
|
|
### 4. 任务状态诊断 🆕
|
|||
|
|
- ✅ 执行前获取任务状态
|
|||
|
|
- ✅ 执行后获取任务状态
|
|||
|
|
- ✅ 自动对比分析
|
|||
|
|
- ✅ 显示哪些任务未完成
|
|||
|
|
- ✅ 帮助定位问题
|
|||
|
|
|
|||
|
|
### 5. 统一超时设置
|
|||
|
|
- ✅ 所有操作统一1000ms超时
|
|||
|
|
- ✅ 简化配置,易于维护
|
|||
|
|
- ✅ 平衡速度和稳定性
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## 📝 控制台输出示例
|
|||
|
|
|
|||
|
|
### 正常执行流程
|
|||
|
|
```
|
|||
|
|
🔍 正在获取执行前的任务完成状态...
|
|||
|
|
📊 执行前任务状态: {
|
|||
|
|
"1": 0,
|
|||
|
|
"2": -1,
|
|||
|
|
"3": 0,
|
|||
|
|
"4": -1,
|
|||
|
|
...
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
📋 一键补差包含以下子任务:
|
|||
|
|
1. 分享游戏
|
|||
|
|
2. 赠送好友金币
|
|||
|
|
...
|
|||
|
|
总计:22大类,约70+个子操作
|
|||
|
|
超时时间:统一1000ms
|
|||
|
|
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|||
|
|
|
|||
|
|
✅ 分享游戏 - 成功
|
|||
|
|
✅ 赠送好友金币 - 成功
|
|||
|
|
✅ 免费招募 - 成功
|
|||
|
|
⏭️ 跳过已完成的任务: 付费招募
|
|||
|
|
✅ 免费点金 1/3 - 成功
|
|||
|
|
⏭️ 跳过已完成的任务: 免费点金 2/3
|
|||
|
|
⏭️ 跳过已完成的任务: 免费点金 3/3
|
|||
|
|
...
|
|||
|
|
⏳ 等待服务器更新任务状态(1秒)...
|
|||
|
|
✅ 领取任务奖励1 - 成功
|
|||
|
|
✅ 领取任务奖励2 - 成功
|
|||
|
|
...
|
|||
|
|
|
|||
|
|
🔍 正在获取执行后的任务完成状态...
|
|||
|
|
📊 执行后任务状态: {
|
|||
|
|
"1": -1,
|
|||
|
|
"2": -1,
|
|||
|
|
...
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|||
|
|
📋 每日任务完成状态对比分析
|
|||
|
|
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|||
|
|
任务1: 未完成 → 已完成 ✅ 已完成
|
|||
|
|
任务2: 已完成 (无变化) ✅ 已完成
|
|||
|
|
任务3: 未完成 → 已完成 ✅ 已完成
|
|||
|
|
...
|
|||
|
|
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|||
|
|
📊 统计: 已完成 10/10,本次改变 8 个任务
|
|||
|
|
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
### 出现错误时
|
|||
|
|
```
|
|||
|
|
✅ 分享游戏 - 成功
|
|||
|
|
❌ 赠送好友金币 - 失败: 好友列表为空
|
|||
|
|
✅ 免费招募 - 成功
|
|||
|
|
...(继续执行后续任务)
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## 🔧 代码位置
|
|||
|
|
|
|||
|
|
**文件**: `src/stores/batchTaskStore.js`
|
|||
|
|
**函数**: `executeTask`
|
|||
|
|
**分支**: `case 'dailyFix'`
|
|||
|
|
**行数**: 约424-881行
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## 📚 相关文档
|
|||
|
|
|
|||
|
|
- **一键补差完整子任务清单.md** - 任务列表概览
|
|||
|
|
- **功能更新-任务状态诊断.md** - 诊断功能详解
|
|||
|
|
- **游戏内每日任务ID对应表.md** - 任务ID对应关系
|
|||
|
|
- **问题修复-任务奖励领取失败.md** - 1秒延迟的原因
|
|||
|
|
- **功能更新-任务状态跟踪.md** - 资源跳过机制
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
**文档创建日期**: 2025-10-07
|
|||
|
|
**版本**: v3.3.0
|
|||
|
|
**状态**: ✅ 最新
|
|||
|
|
|
|||
|
|
|