1.0
This commit is contained in:
668
MD说明文件夹/快速实施指南-v2.1.1集成.md
Normal file
668
MD说明文件夹/快速实施指南-v2.1.1集成.md
Normal file
@@ -0,0 +1,668 @@
|
||||
# v2.1.1 快速实施指南
|
||||
|
||||
## 🎯 目标
|
||||
|
||||
将开源版本v2.1.1的核心功能集成到你的项目中,优先实现最重要的功能。
|
||||
|
||||
---
|
||||
|
||||
## 📋 推荐实施方案
|
||||
|
||||
根据重要性和难度,建议按以下顺序实施:
|
||||
|
||||
### ✅ 第一阶段:性能优化(1天)
|
||||
**目标**: 减少控制台日志,提升性能
|
||||
|
||||
1. **添加logger.js**
|
||||
```bash
|
||||
复制文件:src/utils/logger.js
|
||||
```
|
||||
|
||||
2. **修改tokenStore.js**
|
||||
```javascript
|
||||
// 替换
|
||||
import { tokenLogger, wsLogger, gameLogger } from '../utils/logger.js'
|
||||
|
||||
// 所有的 console.log 改为 wsLogger.debug()
|
||||
// 所有的 console.error 改为 wsLogger.error()
|
||||
```
|
||||
|
||||
3. **测试**
|
||||
```javascript
|
||||
// 浏览器控制台测试
|
||||
wsDebug.quiet() // 只显示警告
|
||||
wsDebug.normal() // 正常模式
|
||||
wsDebug.verbose() // 详细模式
|
||||
```
|
||||
|
||||
**验收标准**:
|
||||
- ✅ 生产环境不再有大量日志输出
|
||||
- ✅ 控制台可以动态调整日志级别
|
||||
- ✅ WebSocket连接正常工作
|
||||
|
||||
---
|
||||
|
||||
### ✅ 第二阶段:月度任务系统(2-3天)
|
||||
**目标**: 实现月度任务进度跟踪和自动补齐
|
||||
|
||||
#### Step 1: 准备工作
|
||||
|
||||
1. **备份GameStatus.vue**
|
||||
```bash
|
||||
cp src/components/GameStatus.vue src/components/GameStatus.vue.backup
|
||||
```
|
||||
|
||||
#### Step 2: 修改GameStatus.vue
|
||||
|
||||
1. **添加月度任务相关变量**
|
||||
```vue
|
||||
<script setup>
|
||||
// 月度任务相关
|
||||
const FISH_TARGET = 320
|
||||
const ARENA_TARGET = 240
|
||||
const monthLoading = ref(false)
|
||||
const fishToppingUp = ref(false)
|
||||
const arenaToppingUp = ref(false)
|
||||
const monthActivity = ref(null)
|
||||
|
||||
// 时间计算
|
||||
const now = new Date()
|
||||
const daysInMonth = new Date(now.getFullYear(), now.getMonth() + 1, 0).getDate()
|
||||
const dayOfMonth = now.getDate()
|
||||
const remainingDays = computed(() => Math.max(0, daysInMonth - dayOfMonth))
|
||||
const monthProgress = computed(() => Math.min(1, Math.max(0, dayOfMonth / daysInMonth)))
|
||||
|
||||
// 进度数据
|
||||
const myMonthInfo = computed(() => monthActivity.value?.myMonthInfo || {})
|
||||
const myArenaInfo = computed(() => monthActivity.value?.myArenaInfo || {})
|
||||
const fishNum = computed(() => Number(myMonthInfo.value?.['2']?.num || 0))
|
||||
const arenaNum = computed(() => Number(myArenaInfo.value?.num || 0))
|
||||
const fishPercent = computed(() => Math.min(100, Math.round((fishNum.value / FISH_TARGET) * 100)))
|
||||
const arenaPercent = computed(() => Math.min(100, Math.round((arenaNum.value / ARENA_TARGET) * 100)))
|
||||
|
||||
// 应该完成的数量
|
||||
const fishShouldBe = computed(() =>
|
||||
remainingDays.value === 0 ? FISH_TARGET : Math.min(FISH_TARGET, Math.ceil(monthProgress.value * FISH_TARGET))
|
||||
)
|
||||
const arenaShouldBe = computed(() =>
|
||||
remainingDays.value === 0 ? ARENA_TARGET : Math.min(ARENA_TARGET, Math.ceil(monthProgress.value * ARENA_TARGET))
|
||||
)
|
||||
const fishNeeded = computed(() => Math.max(0, fishShouldBe.value - fishNum.value))
|
||||
const arenaNeeded = computed(() => Math.max(0, arenaShouldBe.value - arenaNum.value))
|
||||
</script>
|
||||
```
|
||||
|
||||
2. **添加刷新进度函数**
|
||||
```javascript
|
||||
const fetchMonthlyActivity = async () => {
|
||||
if (!tokenStore.selectedToken) {
|
||||
message.warning('请先选择Token')
|
||||
return
|
||||
}
|
||||
const status = tokenStore.getWebSocketStatus(tokenStore.selectedToken.id)
|
||||
if (status !== 'connected') return
|
||||
|
||||
monthLoading.value = true
|
||||
try {
|
||||
const tokenId = tokenStore.selectedToken.id
|
||||
const result = await tokenStore.sendMessageWithPromise(tokenId, 'activity_get', {}, 10000)
|
||||
const act = result?.activity || result?.body?.activity || result
|
||||
monthActivity.value = act || null
|
||||
if (act) message.success('月度任务进度已更新')
|
||||
} catch (e) {
|
||||
message.error(`获取月度任务失败:${e.message}`)
|
||||
} finally {
|
||||
monthLoading.value = false
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
3. **添加物品解析函数**
|
||||
```javascript
|
||||
const getItemCount = (items, itemId) => {
|
||||
if (!items) return 0
|
||||
|
||||
if (Array.isArray(items)) {
|
||||
const found = items.find(it => Number(it.id ?? it.itemId) === itemId)
|
||||
if (!found) return 0
|
||||
return Number(found.num ?? found.count ?? found.quantity ?? 0)
|
||||
}
|
||||
|
||||
const node = items[String(itemId)] ?? items[itemId]
|
||||
if (node == null) return 0
|
||||
|
||||
if (typeof node === 'number') return Number(node)
|
||||
if (typeof node === 'object') {
|
||||
return Number(node.num ?? node.count ?? node.quantity ?? 0)
|
||||
}
|
||||
|
||||
return Number(node) || 0
|
||||
}
|
||||
```
|
||||
|
||||
4. **添加钓鱼补齐函数**
|
||||
```javascript
|
||||
const sleep = (ms) => new Promise(resolve => setTimeout(resolve, ms))
|
||||
|
||||
const topUpFish = async (needed) => {
|
||||
fishToppingUp.value = true
|
||||
try {
|
||||
const roleInfo = tokenStore.gameData?.roleInfo?.role
|
||||
const items = roleInfo?.items || {}
|
||||
const normalRod = getItemCount(items, 1011) || 0
|
||||
const goldRod = getItemCount(items, 1012) || 0
|
||||
|
||||
let useFree = Math.min(normalRod, needed)
|
||||
let useGold = Math.min(goldRod, needed - useFree)
|
||||
const total = useFree + useGold
|
||||
|
||||
if (total === 0) {
|
||||
message.error('没有可用的鱼竿')
|
||||
return
|
||||
}
|
||||
|
||||
message.info(`开始钓鱼:普通鱼竿${useFree}次,金鱼竿${useGold}次`)
|
||||
|
||||
// 使用普通鱼竿
|
||||
for (let i = 0; i < useFree; i++) {
|
||||
await tokenStore.sendMessageWithPromise(
|
||||
tokenStore.selectedToken.id,
|
||||
'fishing_fish',
|
||||
{ fishingType: 1 },
|
||||
5000
|
||||
)
|
||||
await sleep(500)
|
||||
}
|
||||
|
||||
// 使用金鱼竿
|
||||
for (let i = 0; i < useGold; i++) {
|
||||
await tokenStore.sendMessageWithPromise(
|
||||
tokenStore.selectedToken.id,
|
||||
'fishing_fish',
|
||||
{ fishingType: 2 },
|
||||
5000
|
||||
)
|
||||
await sleep(500)
|
||||
}
|
||||
|
||||
await sleep(1000)
|
||||
await fetchMonthlyActivity()
|
||||
message.success(`钓鱼补齐完成!共完成${total}次`)
|
||||
|
||||
} catch (error) {
|
||||
message.error(`钓鱼补齐失败:${error.message}`)
|
||||
} finally {
|
||||
fishToppingUp.value = false
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
5. **添加竞技场补齐函数**
|
||||
```javascript
|
||||
const topUpArena = async (needed) => {
|
||||
arenaToppingUp.value = true
|
||||
try {
|
||||
const roleInfo = tokenStore.gameData?.roleInfo?.role
|
||||
const energy = roleInfo?.energy || 0
|
||||
const ENERGY_PER_BATTLE = 5
|
||||
const possibleBattles = Math.floor(energy / ENERGY_PER_BATTLE)
|
||||
|
||||
if (possibleBattles < needed) {
|
||||
message.warning(`体力不足!当前仅可进行${possibleBattles}次战斗`)
|
||||
needed = possibleBattles
|
||||
}
|
||||
|
||||
if (needed === 0) {
|
||||
message.error('体力不足')
|
||||
return
|
||||
}
|
||||
|
||||
message.info(`开始竞技场战斗:共${needed}次`)
|
||||
|
||||
let successCount = 0
|
||||
for (let i = 0; i < needed; i++) {
|
||||
try {
|
||||
const matchResult = await tokenStore.sendMessageWithPromise(
|
||||
tokenStore.selectedToken.id,
|
||||
'arena_matchopponent',
|
||||
{},
|
||||
5000
|
||||
)
|
||||
|
||||
await sleep(300)
|
||||
|
||||
await tokenStore.sendMessageWithPromise(
|
||||
tokenStore.selectedToken.id,
|
||||
'arena_battle',
|
||||
{
|
||||
targetRoleId: matchResult?.opponent?.roleId,
|
||||
battleType: 1
|
||||
},
|
||||
5000
|
||||
)
|
||||
|
||||
successCount++
|
||||
await sleep(1000)
|
||||
|
||||
} catch (error) {
|
||||
console.error(`第${i+1}次战斗失败:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
await sleep(1000)
|
||||
await fetchMonthlyActivity()
|
||||
message.success(`竞技场补齐完成!成功${successCount}次`)
|
||||
|
||||
} catch (error) {
|
||||
message.error(`竞技场补齐失败:${error.message}`)
|
||||
} finally {
|
||||
arenaToppingUp.value = false
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
6. **添加补齐入口函数**
|
||||
```javascript
|
||||
const topUpMonthly = (type) => {
|
||||
const isFish = type === 'fish'
|
||||
const needed = isFish ? fishNeeded.value : arenaNeeded.value
|
||||
|
||||
if (needed === 0) {
|
||||
message.info(`${isFish ? '钓鱼' : '竞技场'}已达标`)
|
||||
return
|
||||
}
|
||||
|
||||
if (isFish) {
|
||||
topUpFish(needed)
|
||||
} else {
|
||||
topUpArena(needed)
|
||||
}
|
||||
}
|
||||
|
||||
const fishMoreOptions = [{ label: '一键完成', key: 'complete-fish' }]
|
||||
const arenaMoreOptions = [{ label: '一键完成', key: 'complete-arena' }]
|
||||
|
||||
const onFishMoreSelect = (key) => {
|
||||
if (key === 'complete-fish') {
|
||||
topUpFish(FISH_TARGET - fishNum.value)
|
||||
}
|
||||
}
|
||||
|
||||
const onArenaMoreSelect = (key) => {
|
||||
if (key === 'complete-arena') {
|
||||
topUpArena(ARENA_TARGET - arenaNum.value)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
7. **添加UI组件**
|
||||
```vue
|
||||
<template>
|
||||
<!-- 在适当位置添加月度任务卡片 -->
|
||||
<div class="status-card monthly-tasks">
|
||||
<div class="card-header">
|
||||
<img src="/icons/1736425783912140.png" alt="月度任务" class="status-icon">
|
||||
<div class="status-info">
|
||||
<h3>月度任务</h3>
|
||||
<p>进度与一键补齐</p>
|
||||
</div>
|
||||
<div class="status-badge" :class="{ active: monthActivity }">
|
||||
<div class="status-dot" />
|
||||
<span v-if="remainingDays > 0">剩余 {{ remainingDays }} 天</span>
|
||||
<span v-else>本月最后一天</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card-content">
|
||||
<div class="monthly-row">
|
||||
<div class="row-title">钓鱼进度</div>
|
||||
<div class="row-value">{{ fishNum }} / {{ FISH_TARGET }}({{ fishPercent }}%)</div>
|
||||
</div>
|
||||
|
||||
<div class="monthly-row">
|
||||
<div class="row-title">竞技场进度</div>
|
||||
<div class="row-value">{{ arenaNum }} / {{ ARENA_TARGET }}({{ arenaPercent }}%)</div>
|
||||
</div>
|
||||
|
||||
<div class="action-row">
|
||||
<button
|
||||
class="action-button secondary"
|
||||
:disabled="monthLoading || fishToppingUp || arenaToppingUp"
|
||||
@click="fetchMonthlyActivity"
|
||||
>
|
||||
{{ monthLoading ? '刷新中...' : '刷新进度' }}
|
||||
</button>
|
||||
|
||||
<n-button-group>
|
||||
<n-button
|
||||
class="action-button"
|
||||
:disabled="monthLoading || fishToppingUp"
|
||||
@click="topUpMonthly('fish')"
|
||||
>
|
||||
{{ fishToppingUp ? '补齐中...' : '钓鱼补齐' }}
|
||||
</n-button>
|
||||
<n-dropdown :options="fishMoreOptions" trigger="click" @select="onFishMoreSelect">
|
||||
<n-button :disabled="monthLoading || fishToppingUp">▾</n-button>
|
||||
</n-dropdown>
|
||||
</n-button-group>
|
||||
|
||||
<n-button-group>
|
||||
<n-button
|
||||
class="action-button"
|
||||
:disabled="monthLoading || arenaToppingUp"
|
||||
@click="topUpMonthly('arena')"
|
||||
>
|
||||
{{ arenaToppingUp ? '补齐中...' : '竞技场补齐' }}
|
||||
</n-button>
|
||||
<n-dropdown :options="arenaMoreOptions" trigger="click" @select="onArenaMoreSelect">
|
||||
<n-button :disabled="monthLoading || arenaToppingUp">▾</n-button>
|
||||
</n-dropdown>
|
||||
</n-button-group>
|
||||
</div>
|
||||
|
||||
<p class="description muted">
|
||||
补齐规则:让"当前天数比例"和"完成比例"一致
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
```
|
||||
|
||||
8. **添加样式**
|
||||
```scss
|
||||
<style scoped lang="scss">
|
||||
.monthly-tasks {
|
||||
.monthly-row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
padding: var(--spacing-sm) 0;
|
||||
border-bottom: 1px solid var(--border-light);
|
||||
|
||||
.row-title {
|
||||
color: var(--text-secondary);
|
||||
}
|
||||
|
||||
.row-value {
|
||||
font-weight: var(--font-weight-semibold);
|
||||
}
|
||||
}
|
||||
|
||||
.action-row {
|
||||
display: flex;
|
||||
gap: var(--spacing-sm);
|
||||
margin-top: var(--spacing-md);
|
||||
}
|
||||
|
||||
.description.muted {
|
||||
margin-top: var(--spacing-sm);
|
||||
font-size: var(--font-size-xs);
|
||||
color: var(--text-tertiary);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
```
|
||||
|
||||
#### Step 3: 测试
|
||||
|
||||
1. **基础测试**
|
||||
- [ ] 刷新进度显示正确
|
||||
- [ ] 补齐次数计算正确
|
||||
- [ ] 钓鱼补齐功能正常
|
||||
- [ ] 竞技场补齐功能正常
|
||||
- [ ] 一键完成功能正常
|
||||
|
||||
2. **边界测试**
|
||||
- [ ] 鱼竿不足时的处理
|
||||
- [ ] 体力不足时的处理
|
||||
- [ ] 已达标时的提示
|
||||
- [ ] 本月最后一天的计算
|
||||
|
||||
**验收标准**:
|
||||
- ✅ 月度任务面板正常显示
|
||||
- ✅ 进度计算准确
|
||||
- ✅ 自动补齐功能正常
|
||||
- ✅ 不影响现有功能
|
||||
|
||||
---
|
||||
|
||||
### ✅ 第三阶段:身份卡系统(2天)
|
||||
**目标**: 添加角色身份卡展示
|
||||
|
||||
#### Step 1: 添加组件
|
||||
|
||||
1. **复制IdentityCard.vue**
|
||||
```bash
|
||||
复制文件:src/components/IdentityCard.vue
|
||||
```
|
||||
|
||||
2. **在GameStatus.vue中使用**
|
||||
```vue
|
||||
<script setup>
|
||||
import IdentityCard from './IdentityCard.vue'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<!-- 在页面顶部添加 -->
|
||||
<IdentityCard embedded />
|
||||
</template>
|
||||
```
|
||||
|
||||
#### Step 2: 测试
|
||||
|
||||
- [ ] 身份卡正常显示
|
||||
- [ ] 战力段位显示正确
|
||||
- [ ] 资源信息显示正确
|
||||
- [ ] 头像加载正常
|
||||
|
||||
**验收标准**:
|
||||
- ✅ 身份卡美观显示
|
||||
- ✅ 数据获取正常
|
||||
- ✅ 动画效果正常
|
||||
|
||||
---
|
||||
|
||||
### ✅ 第四阶段:俱乐部功能(2-3天)
|
||||
**目标**: 增强俱乐部功能
|
||||
|
||||
#### Step 1: 添加工具函数
|
||||
|
||||
1. **添加clubBattleUtils.js**
|
||||
```bash
|
||||
复制文件:src/utils/clubBattleUtils.js
|
||||
```
|
||||
|
||||
#### Step 2: 添加组件
|
||||
|
||||
1. **添加ClubInfo.vue**
|
||||
```bash
|
||||
复制文件:src/components/ClubInfo.vue
|
||||
```
|
||||
|
||||
2. **添加ClubBattleRecords.vue**
|
||||
```bash
|
||||
复制文件:src/components/ClubBattleRecords.vue
|
||||
```
|
||||
|
||||
3. **在GameStatus中使用**
|
||||
```vue
|
||||
<script setup>
|
||||
import ClubInfo from './ClubInfo.vue'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<!-- 在俱乐部区域添加 -->
|
||||
<ClubInfo />
|
||||
</template>
|
||||
```
|
||||
|
||||
**验收标准**:
|
||||
- ✅ 俱乐部信息正常显示
|
||||
- ✅ 盐场战绩可以查询
|
||||
- ✅ 导出功能正常
|
||||
|
||||
---
|
||||
|
||||
## 🎨 可选:布局优化
|
||||
|
||||
如果你想采用开源版的Tab切换布局:
|
||||
|
||||
```vue
|
||||
<template>
|
||||
<div class="game-status-container">
|
||||
<!-- 身份卡常驻顶部 -->
|
||||
<IdentityCard embedded />
|
||||
|
||||
<!-- Tab切换 -->
|
||||
<n-tabs v-model:value="activeSection" type="line" animated size="small">
|
||||
<n-tab-pane name="daily" tab="日常" />
|
||||
<n-tab-pane name="club" tab="俱乐部" />
|
||||
<n-tab-pane name="activity" tab="活动" />
|
||||
</n-tabs>
|
||||
|
||||
<!-- 根据activeSection显示不同内容 -->
|
||||
<DailyTaskStatus v-show="activeSection === 'daily'" />
|
||||
<ClubInfo v-show="activeSection === 'club'" />
|
||||
<div class="monthly-tasks" v-show="activeSection === 'activity'">
|
||||
<!-- 月度任务 -->
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
const activeSection = ref('daily')
|
||||
</script>
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ⚠️ 注意事项
|
||||
|
||||
### 1. 保留你的特色功能
|
||||
|
||||
确保不要覆盖以下文件:
|
||||
- ❌ BatchTaskPanel.vue
|
||||
- ❌ SchedulerConfig.vue
|
||||
- ❌ TaskProgressCard.vue
|
||||
- ❌ ExecutionHistory.vue
|
||||
- ❌ UpgradeModule.vue
|
||||
- ❌ CarManagement.vue
|
||||
|
||||
### 2. 游戏命令兼容性
|
||||
|
||||
你的版本的gameCommands.js有额外字段(rtt, code),保持使用你的版本。
|
||||
|
||||
### 3. 数据库方案
|
||||
|
||||
开源版有tokenDb.js(IndexedDB),但你的localStorage方案也很好,可以暂时不迁移。
|
||||
|
||||
### 4. 测试要求
|
||||
|
||||
每个阶段完成后都要充分测试:
|
||||
- WebSocket连接
|
||||
- 批量任务功能
|
||||
- 定时任务功能
|
||||
- 现有的所有功能
|
||||
|
||||
---
|
||||
|
||||
## 📊 时间估算
|
||||
|
||||
| 阶段 | 工作量 | 说明 |
|
||||
|-----|-------|-----|
|
||||
| 第一阶段 | 0.5-1天 | 添加logger系统 |
|
||||
| 第二阶段 | 2-3天 | 月度任务系统(最复杂) |
|
||||
| 第三阶段 | 1-2天 | 身份卡系统 |
|
||||
| 第四阶段 | 2-3天 | 俱乐部功能 |
|
||||
| **总计** | **6-9天** | 包含测试时间 |
|
||||
|
||||
---
|
||||
|
||||
## ✅ 检查清单
|
||||
|
||||
### 开发前
|
||||
- [ ] 创建功能分支
|
||||
- [ ] 备份关键文件
|
||||
- [ ] 阅读完整对比报告
|
||||
|
||||
### 第一阶段完成
|
||||
- [ ] logger.js已添加
|
||||
- [ ] tokenStore.js已集成logger
|
||||
- [ ] 浏览器控制台测试通过
|
||||
- [ ] 生产环境日志减少
|
||||
|
||||
### 第二阶段完成
|
||||
- [ ] 月度任务面板显示
|
||||
- [ ] 刷新进度功能正常
|
||||
- [ ] 钓鱼补齐测试通过
|
||||
- [ ] 竞技场补齐测试通过
|
||||
- [ ] 一键完成测试通过
|
||||
|
||||
### 第三阶段完成
|
||||
- [ ] IdentityCard组件添加
|
||||
- [ ] 战力段位显示正确
|
||||
- [ ] 资源信息显示正确
|
||||
|
||||
### 第四阶段完成
|
||||
- [ ] ClubInfo组件添加
|
||||
- [ ] ClubBattleRecords组件添加
|
||||
- [ ] 盐场战绩功能正常
|
||||
|
||||
### 上线前
|
||||
- [ ] 所有功能测试通过
|
||||
- [ ] 批量任务不受影响
|
||||
- [ ] 定时任务不受影响
|
||||
- [ ] 性能测试通过
|
||||
- [ ] 用户体验良好
|
||||
|
||||
---
|
||||
|
||||
## 🆘 遇到问题?
|
||||
|
||||
### 常见问题
|
||||
|
||||
1. **月度任务进度不显示**
|
||||
- 检查WebSocket连接状态
|
||||
- 检查`activity_get`命令响应
|
||||
- 查看浏览器控制台错误
|
||||
|
||||
2. **钓鱼补齐失败**
|
||||
- 检查鱼竿数量获取
|
||||
- 检查`fishing_fish`命令
|
||||
- 查看错误提示
|
||||
|
||||
3. **样式显示异常**
|
||||
- 检查CSS变量定义
|
||||
- 检查naive-ui组件引入
|
||||
- 清理浏览器缓存
|
||||
|
||||
### 获取帮助
|
||||
|
||||
如果遇到问题,可以:
|
||||
1. 查看详细文档:`代码对比报告-v2.1.1.md`
|
||||
2. 查看实现细节:`月度任务系统详细实现.md`
|
||||
3. 向我提问,提供详细错误信息
|
||||
|
||||
---
|
||||
|
||||
## 🎉 完成后
|
||||
|
||||
恭喜完成v2.1.1功能集成!
|
||||
|
||||
你的项目现在拥有:
|
||||
- ✅ 高性能的日志系统
|
||||
- ✅ 智能的月度任务自动化
|
||||
- ✅ 精美的角色身份卡
|
||||
- ✅ 强大的俱乐部管理
|
||||
- ✅ 你原有的批量任务系统
|
||||
- ✅ 你原有的定时任务系统
|
||||
|
||||
**下一步**:
|
||||
1. 部署到测试环境
|
||||
2. 用户测试反馈
|
||||
3. 优化和完善
|
||||
4. 部署到生产环境
|
||||
|
||||
---
|
||||
|
||||
**祝开发顺利!** 🚀
|
||||
|
||||
Reference in New Issue
Block a user