259 lines
5.3 KiB
Markdown
259 lines
5.3 KiB
Markdown
# 月度任务命令修复说明
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## ❌ 问题原因
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**之前的问题**: 月度任务功能没有实际发送命令,控制台没有日志。
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**根本原因**: `src/utils/gameCommands.js` 中缺少月度任务相关的命令定义。
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---
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## ✅ 已修复
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已在 `gameCommands.js` 中添加以下5个命令(第716-805行):
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### 1. activity_get - 获取月度活动信息
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```javascript
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activity_get(ack = 0, seq = 0, params = {}) {
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return {
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ack,
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body: this.g_utils.bon.encode({ ...params }),
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cmd: "activity_get",
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seq,
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rtt: randomInt(0, 500),
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code: 0,
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time: Date.now()
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}
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}
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```
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### 2. fishing_fish - 钓鱼
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```javascript
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fishing_fish(ack = 0, seq = 0, params = {}) {
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return {
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ack,
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body: this.g_utils.bon.encode({
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fishingType: 1, // 1=普通鱼竿, 2=金鱼竿
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...params
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}),
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cmd: "fishing_fish",
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seq,
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rtt: randomInt(0, 500),
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code: 0,
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time: Date.now()
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}
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}
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```
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### 3. arena_matchopponent - 竞技场匹配对手
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```javascript
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arena_matchopponent(ack = 0, seq = 0, params = {}) {
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return {
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ack,
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body: this.g_utils.bon.encode({ ...params }),
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cmd: "arena_matchopponent",
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seq,
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rtt: randomInt(0, 500),
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code: 0,
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time: Date.now()
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}
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}
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```
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### 4. arena_battle - 竞技场战斗
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```javascript
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arena_battle(ack = 0, seq = 0, params = {}) {
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return {
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ack,
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body: this.g_utils.bon.encode({
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battleType: 1,
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...params
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}),
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cmd: "arena_battle",
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seq,
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rtt: randomInt(0, 500),
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code: 0,
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time: Date.now()
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}
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}
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```
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### 5. monthlyactivity_receivereward - 领取月度任务奖励
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```javascript
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monthlyactivity_receivereward(ack = 0, seq = 0, params = {}) {
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return {
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ack,
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body: this.g_utils.bon.encode({
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rewardId: 1,
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...params
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}),
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cmd: "monthlyactivity_receivereward",
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seq,
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rtt: randomInt(0, 500),
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code: 0,
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time: Date.now()
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}
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}
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```
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---
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## 🧪 现在可以测试
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### 测试步骤:
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1. **重启开发服务器**
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```bash
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# 停止当前服务器 (Ctrl+C)
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# 重新启动
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npm run dev
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```
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2. **刷新浏览器页面** (F5 或 Ctrl+R)
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3. **打开浏览器控制台** (F12)
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4. **测试月度任务功能**:
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- 点击"刷新进度"按钮
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- 观察控制台是否有日志输出
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- 查看Network标签,是否有WebSocket消息
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---
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## 📊 预期效果
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### 控制台应该显示:
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```
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🔗 [WS] WebSocket连接: token_xxx
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📤 [TOKEN] 发送消息: activity_get
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📨 [TOKEN] 收到响应: activity_get
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月度任务进度已更新
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```
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### Network标签应该显示:
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- WebSocket连接活动
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- 发送的消息帧(activity_get)
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- 接收的响应帧
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---
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## ⚠️ 如果还是没有日志
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### 检查以下几点:
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1. **WebSocket是否连接**
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- 确认已选择Token
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- 查看WebSocket连接状态
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- 控制台是否显示"WebSocket连接成功"
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2. **命令是否正确发送**
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```javascript
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// 在控制台测试
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tokenStore.sendMessageWithPromise(
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tokenStore.selectedToken.id,
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'activity_get',
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{},
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10000
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).then(result => {
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console.log('测试结果:', result)
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})
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```
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3. **服务器是否支持这些命令**
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- 有些服务器可能没有实现这些命令
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- 检查服务器响应是否有错误码
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4. **检查日志配置**
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```javascript
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// 在控制台执行,确保日志显示
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localStorage.setItem('batchTaskLogConfig', JSON.stringify({
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websocket: true
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}))
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location.reload()
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```
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---
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## 🔍 调试技巧
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### 1. 监听所有WebSocket消息
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```javascript
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// 在控制台执行
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window.addEventListener('message', (e) => {
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console.log('WebSocket消息:', e.data)
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})
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```
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### 2. 查看发送的命令
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```javascript
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// 临时添加到GameStatus.vue的fetchMonthlyActivity函数
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console.log('准备发送命令: activity_get')
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const result = await tokenStore.sendMessageWithPromise(...)
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console.log('收到响应:', result)
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```
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### 3. 检查gameCommands实例
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```javascript
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// 在控制台
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import { gameCommands } from '@/utils/gameCommands.js'
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console.log(gameCommands)
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console.log(typeof gameCommands.activity_get) // 应该是 'function'
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```
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---
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## 📝 命令参数说明
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### activity_get
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- **作用**: 获取月度活动信息
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- **参数**: 无(或服务器特定参数)
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- **返回**: 包含myMonthInfo和myArenaInfo的对象
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### fishing_fish
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- **作用**: 执行钓鱼操作
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- **参数**:
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- `fishingType`: 1=普通鱼竿, 2=金鱼竿
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- **返回**: 钓鱼结果
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### arena_matchopponent
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- **作用**: 匹配竞技场对手
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- **参数**: 无
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- **返回**: 对手信息 { opponent: { roleId, name, power } }
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### arena_battle
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- **作用**: 进行竞技场战斗
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- **参数**:
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- `targetRoleId`: 对手的角色ID
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- `battleType`: 战斗类型(默认1)
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- **返回**: 战斗结果
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---
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## ✅ 完成检查清单
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- [x] 添加 activity_get 命令
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- [x] 添加 fishing_fish 命令
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- [x] 添加 arena_matchopponent 命令
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- [x] 添加 arena_battle 命令
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- [x] 添加 monthlyactivity_receivereward 命令
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- [ ] 重启开发服务器
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- [ ] 测试刷新进度功能
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- [ ] 测试钓鱼补齐功能
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- [ ] 测试竞技场补齐功能
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- [ ] 验证控制台日志输出
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---
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## 🎯 下一步
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1. **立即测试**: 重启服务器并测试月度任务功能
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2. **如果正常**: 继续阶段3(身份卡系统)
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3. **如果有问题**: 提供控制台日志和Network截图
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---
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**修复完成!现在命令应该可以正常发送了!** 🎉
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