684 lines
16 KiB
Markdown
684 lines
16 KiB
Markdown
# 月度任务系统详细实现文档
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## 📊 功能概述
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月度任务系统是v2.1.1版本的核心新功能,提供钓鱼和竞技场的月度进度跟踪和自动补齐功能。
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---
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## 🎯 核心参数
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```javascript
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// 月度目标
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const FISH_TARGET = 320 // 钓鱼月度目标:320次
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const ARENA_TARGET = 240 // 竞技场月度目标:240次
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// 状态变量
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const monthLoading = ref(false) // 刷新进度中
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const fishToppingUp = ref(false) // 钓鱼补齐中
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const arenaToppingUp = ref(false) // 竞技场补齐中
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const monthActivity = ref(null) // 月度任务数据
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```
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---
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## 📈 进度计算逻辑
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### 1. 时间相关计算
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```javascript
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// 获取当前日期信息
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const now = new Date()
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const daysInMonth = new Date(now.getFullYear(), now.getMonth() + 1, 0).getDate() // 本月总天数
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const dayOfMonth = now.getDate() // 当前是本月第几天
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// 剩余天数
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const remainingDays = computed(() => Math.max(0, daysInMonth - dayOfMonth))
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// 月度进度(当前天数 / 总天数)
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const monthProgress = computed(() => Math.min(1, Math.max(0, dayOfMonth / daysInMonth)))
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// 月度进度百分比(显示用)
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const monthPercent = computed(() => Math.min(100, Math.round((dayOfMonth / daysInMonth) * 100)))
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```
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### 2. 任务进度计算
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```javascript
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// 从API获取的数据
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const myMonthInfo = computed(() => monthActivity.value?.myMonthInfo || {})
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const myArenaInfo = computed(() => monthActivity.value?.myArenaInfo || {})
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// 当前完成数量
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const fishNum = computed(() => Number(myMonthInfo.value?.['2']?.num || 0))
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const arenaNum = computed(() => Number(myArenaInfo.value?.num || 0))
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// 完成百分比
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const fishPercent = computed(() => Math.min(100, Math.round((fishNum.value / FISH_TARGET) * 100)))
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const arenaPercent = computed(() => Math.min(100, Math.round((arenaNum.value / ARENA_TARGET) * 100)))
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```
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### 3. 应该完成的数量(补齐目标)
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```javascript
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// 钓鱼应该完成的数量
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const fishShouldBe = computed(() => {
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if (remainingDays.value === 0) {
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return FISH_TARGET // 最后一天,按满额计算
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}
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return Math.min(FISH_TARGET, Math.ceil(monthProgress.value * FISH_TARGET))
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})
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// 竞技场应该完成的数量
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const arenaShouldBe = computed(() => {
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if (remainingDays.value === 0) {
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return ARENA_TARGET
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}
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return Math.min(ARENA_TARGET, Math.ceil(monthProgress.value * ARENA_TARGET))
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})
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// 需要补齐的数量
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const fishNeeded = computed(() => Math.max(0, fishShouldBe.value - fishNum.value))
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const arenaNeeded = computed(() => Math.max(0, arenaShouldBe.value - arenaNum.value))
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```
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**计算示例**:
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- 假设今天是10月15日,本月共31天
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- 月度进度 = 15 / 31 = 48.39%
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- 钓鱼应该完成 = 320 × 48.39% = 155次(向上取整)
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- 如果当前完成100次,需要补齐 = 155 - 100 = 55次
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---
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## 🎣 钓鱼补齐功能
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### 实现逻辑
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```javascript
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const topUpMonthly = (type) => {
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const isFish = type === 'fish'
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const target = isFish ? FISH_TARGET : ARENA_TARGET
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const current = isFish ? fishNum.value : arenaNum.value
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const shouldBe = isFish ? fishShouldBe.value : arenaShouldBe.value
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const needed = Math.max(0, shouldBe - current)
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if (needed === 0) {
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message.info(`${isFish ? '钓鱼' : '竞技场'}已达标,无需补齐`)
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return
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}
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if (isFish) {
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topUpFish(needed)
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} else {
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topUpArena(needed)
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}
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}
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```
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### 钓鱼补齐详细流程
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```javascript
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const topUpFish = async (needed) => {
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fishToppingUp.value = true
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try {
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// 1. 获取当前资源
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const roleInfo = tokenStore.gameData?.roleInfo?.role
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const items = roleInfo?.items || {}
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// 2. 解析鱼竿数量
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const normalRod = getItemCount(items, 1011) || 0 // 普通鱼竿ID: 1011
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const goldRod = getItemCount(items, 1012) || 0 // 金鱼竿ID: 1012
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// 3. 计算使用策略(优先使用免费次数)
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let useFree = 0
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let useGold = 0
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if (normalRod >= needed) {
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// 免费次数足够
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useFree = needed
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} else {
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// 免费次数不足,使用金鱼竿
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useFree = normalRod
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useGold = needed - normalRod
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if (goldRod < useGold) {
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message.warning(`金鱼竿不足!需要${useGold}个,仅有${goldRod}个`)
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// 根据可用金鱼竿调整补齐数量
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useGold = goldRod
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}
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}
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const total = useFree + useGold
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if (total === 0) {
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message.error('没有可用的鱼竿')
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return
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}
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// 4. 执行钓鱼
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message.info(`开始钓鱼:使用普通鱼竿${useFree}次,金鱼竿${useGold}次`)
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// 先使用普通鱼竿
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for (let i = 0; i < useFree; i++) {
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await tokenStore.sendMessageWithPromise(
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tokenStore.selectedToken.id,
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'fishing_fish',
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{ fishingType: 1 }, // 1=普通鱼竿
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5000
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)
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await sleep(500) // 间隔500ms
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}
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// 再使用金鱼竿
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for (let i = 0; i < useGold; i++) {
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await tokenStore.sendMessageWithPromise(
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tokenStore.selectedToken.id,
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'fishing_fish',
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{ fishingType: 2 }, // 2=金鱼竿
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5000
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)
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await sleep(500)
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}
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// 5. 完成后刷新进度
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await sleep(1000)
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await fetchMonthlyActivity()
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message.success(`钓鱼补齐完成!共完成${total}次钓鱼`)
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} catch (error) {
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message.error(`钓鱼补齐失败:${error.message}`)
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} finally {
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fishToppingUp.value = false
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}
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}
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```
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### 鱼竿数量解析
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```javascript
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const getItemCount = (items, itemId) => {
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if (!items) return 0
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// 支持多种数据结构
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// 1. 数组结构:[{id: 1011, num: 10}, ...]
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if (Array.isArray(items)) {
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const found = items.find(it => Number(it.id ?? it.itemId) === itemId)
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if (!found) return 0
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return Number(found.num ?? found.count ?? found.quantity ?? 0)
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}
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// 2. 对象结构:{ '1011': 10 } 或 { '1011': { num: 10 } }
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const node = items[String(itemId)] ?? items[itemId]
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if (node == null) return 0
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if (typeof node === 'number') return Number(node)
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if (typeof node === 'object') {
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return Number(node.num ?? node.count ?? node.quantity ?? 0)
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}
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return Number(node) || 0
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}
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```
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---
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## ⚔️ 竞技场补齐功能
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### 实现逻辑
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```javascript
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const topUpArena = async (needed) => {
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arenaToppingUp.value = true
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try {
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// 1. 获取当前体力
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const roleInfo = tokenStore.gameData?.roleInfo?.role
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const energy = roleInfo?.energy || 0
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const maxEnergy = roleInfo?.maxEnergy || 100
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// 2. 计算战斗次数(贪心策略)
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// 假设每次战斗消耗5点体力
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const ENERGY_PER_BATTLE = 5
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const possibleBattles = Math.floor(energy / ENERGY_PER_BATTLE)
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if (possibleBattles < needed) {
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message.warning(`体力不足!需要${needed}次战斗(${needed * ENERGY_PER_BATTLE}体力),当前仅有${energy}体力`)
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// 可以选择:1) 只打可以打的次数 2) 取消操作
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// 这里选择打可以打的次数
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needed = possibleBattles
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}
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if (needed === 0) {
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message.error('体力不足,无法进行战斗')
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return
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}
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// 3. 执行战斗
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message.info(`开始竞技场战斗:共${needed}次`)
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let successCount = 0
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for (let i = 0; i < needed; i++) {
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try {
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// 先匹配对手
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const matchResult = await tokenStore.sendMessageWithPromise(
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tokenStore.selectedToken.id,
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'arena_matchopponent',
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{},
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5000
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)
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await sleep(300)
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// 发起战斗
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const battleResult = await tokenStore.sendMessageWithPromise(
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tokenStore.selectedToken.id,
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'arena_battle',
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{
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targetRoleId: matchResult?.opponent?.roleId,
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battleType: 1 // 普通战斗
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},
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5000
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)
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successCount++
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await sleep(1000) // 战斗间隔
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} catch (error) {
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console.error(`第${i+1}次战斗失败:`, error)
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// 继续下一次
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}
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}
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// 4. 刷新进度
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await sleep(1000)
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await fetchMonthlyActivity()
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message.success(`竞技场补齐完成!成功进行${successCount}次战斗`)
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} catch (error) {
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message.error(`竞技场补齐失败:${error.message}`)
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} finally {
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arenaToppingUp.value = false
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}
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}
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```
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---
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## 🔄 刷新进度功能
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```javascript
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const fetchMonthlyActivity = async () => {
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if (!tokenStore.selectedToken) {
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message.warning('请先选择Token')
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return
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}
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const status = tokenStore.getWebSocketStatus(tokenStore.selectedToken.id)
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if (status !== 'connected') {
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return
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}
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monthLoading.value = true
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try {
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const tokenId = tokenStore.selectedToken.id
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const result = await tokenStore.sendMessageWithPromise(
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tokenId,
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'activity_get', // 获取月度任务信息的命令
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{},
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10000
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)
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// 解析响应数据(兼容多种格式)
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const act = result?.activity || result?.body?.activity || result
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monthActivity.value = act || null
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if (act) {
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message.success('月度任务进度已更新')
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}
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} catch (e) {
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message.error(`获取月度任务失败:${e.message}`)
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} finally {
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monthLoading.value = false
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}
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}
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```
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---
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## 🎬 一键完成功能
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### 下拉菜单选项
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```javascript
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const fishMoreOptions = [
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{ label: '一键完成', key: 'complete-fish' }
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]
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const arenaMoreOptions = [
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{ label: '一键完成', key: 'complete-arena' }
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]
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```
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### 一键完成处理
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```javascript
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const onFishMoreSelect = (key) => {
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if (key === 'complete-fish') {
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completeMonthly('fish')
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}
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}
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const onArenaMoreSelect = (key) => {
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if (key === 'complete-arena') {
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completeMonthly('arena')
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}
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}
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const completeMonthly = async (type) => {
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const isFish = type === 'fish'
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const target = isFish ? FISH_TARGET : ARENA_TARGET
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const current = isFish ? fishNum.value : arenaNum.value
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const remaining = target - current
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if (remaining <= 0) {
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message.info(`${isFish ? '钓鱼' : '竞技场'}已完成全部目标`)
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return
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}
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// 直接补齐到满额
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if (isFish) {
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await topUpFish(remaining)
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} else {
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await topUpArena(remaining)
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}
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}
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```
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---
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## 🎨 UI组件代码
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### 月度任务面板
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```vue
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<div class="status-card monthly-tasks" v-show="activeSection === 'activity'">
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<div class="card-header">
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<img src="/icons/1736425783912140.png" alt="月度任务" class="status-icon">
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<div class="status-info">
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<h3>月度任务</h3>
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<p>进度与一键补齐</p>
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</div>
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<div class="status-badge" :class="{ active: monthHasData }">
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<div class="status-dot" />
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<span v-if="remainingDays > 0">剩余 {{ remainingDays }} 天</span>
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<span v-else>本月最后一天</span>
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</div>
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</div>
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<div class="card-content">
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<!-- 钓鱼进度 -->
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<div class="monthly-row">
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<div class="row-title">钓鱼进度</div>
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<div class="row-value">
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{{ fishNum }} / {{ FISH_TARGET }}({{ fishPercent }}%)
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</div>
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</div>
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<!-- 竞技场进度 -->
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<div class="monthly-row">
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<div class="row-title">竞技场进度</div>
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<div class="row-value">
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{{ arenaNum }} / {{ ARENA_TARGET }}({{ arenaPercent }}%)
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</div>
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</div>
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<!-- 操作按钮 -->
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<div class="action-row">
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<!-- 刷新按钮 -->
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<button
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class="action-button secondary"
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:disabled="monthLoading || fishToppingUp || arenaToppingUp"
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@click="fetchMonthlyActivity"
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>
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{{ monthLoading ? '刷新中...' : '刷新进度' }}
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</button>
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<!-- 钓鱼补齐 -->
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<n-button-group>
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<n-button
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class="action-button"
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:disabled="monthLoading || fishToppingUp"
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@click="topUpMonthly('fish')"
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>
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{{ fishToppingUp ? '补齐中...' : '钓鱼补齐' }}
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</n-button>
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<n-dropdown
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:options="fishMoreOptions"
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trigger="click"
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@select="onFishMoreSelect"
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>
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<n-button :disabled="monthLoading || fishToppingUp">▾</n-button>
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</n-dropdown>
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</n-button-group>
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<!-- 竞技场补齐 -->
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<n-button-group>
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<n-button
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class="action-button"
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:disabled="monthLoading || arenaToppingUp"
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@click="topUpMonthly('arena')"
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>
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{{ arenaToppingUp ? '补齐中...' : '竞技场补齐' }}
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</n-button>
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<n-dropdown
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:options="arenaMoreOptions"
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trigger="click"
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@select="onArenaMoreSelect"
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>
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<n-button :disabled="monthLoading || arenaToppingUp">▾</n-button>
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</n-dropdown>
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</n-button-group>
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</div>
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<!-- 补齐说明 -->
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<p class="description muted">
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补齐规则:让"当前天数比例"和"完成比例"一致;
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若无剩余天数则按满额({{FISH_TARGET}}/{{ARENA_TARGET}})计算。
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</p>
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</div>
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</div>
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```
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---
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## 📡 相关游戏命令
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### 1. 获取月度任务信息
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```javascript
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command: 'activity_get'
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params: {}
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response: {
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activity: {
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myMonthInfo: {
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'2': { num: 150 } // 钓鱼完成次数
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},
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myArenaInfo: {
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num: 80 // 竞技场完成次数
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}
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}
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}
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```
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### 2. 钓鱼
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```javascript
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command: 'fishing_fish'
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params: {
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fishingType: 1 // 1=普通鱼竿, 2=金鱼竿
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}
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```
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### 3. 竞技场匹配对手
|
||
```javascript
|
||
command: 'arena_matchopponent'
|
||
params: {}
|
||
response: {
|
||
opponent: {
|
||
roleId: 12345,
|
||
name: '对手名称',
|
||
power: 1000000
|
||
}
|
||
}
|
||
```
|
||
|
||
### 4. 竞技场战斗
|
||
```javascript
|
||
command: 'arena_battle'
|
||
params: {
|
||
targetRoleId: 12345,
|
||
battleType: 1 // 1=普通战斗
|
||
}
|
||
```
|
||
|
||
### 5. 领取月度任务奖励
|
||
```javascript
|
||
command: 'monthlyactivity_receivereward'
|
||
params: {
|
||
rewardId: 1 // 奖励ID
|
||
}
|
||
```
|
||
|
||
---
|
||
|
||
## ⚙️ 配置和优化
|
||
|
||
### 1. 错误处理
|
||
|
||
```javascript
|
||
try {
|
||
// 执行任务
|
||
} catch (error) {
|
||
// 1. 记录错误
|
||
console.error('月度任务执行失败:', error)
|
||
|
||
// 2. 用户提示
|
||
message.error(`操作失败:${error.message}`)
|
||
|
||
// 3. 状态恢复
|
||
fishToppingUp.value = false
|
||
arenaToppingUp.value = false
|
||
}
|
||
```
|
||
|
||
### 2. 请求间隔
|
||
|
||
```javascript
|
||
// 避免请求过快
|
||
const sleep = (ms) => new Promise(resolve => setTimeout(resolve, ms))
|
||
|
||
// 钓鱼间隔:500ms
|
||
await sleep(500)
|
||
|
||
// 战斗间隔:1000ms
|
||
await sleep(1000)
|
||
```
|
||
|
||
### 3. 超时设置
|
||
|
||
```javascript
|
||
// 短请求:5秒超时
|
||
await tokenStore.sendMessageWithPromise(tokenId, cmd, params, 5000)
|
||
|
||
// 长请求:10秒超时
|
||
await tokenStore.sendMessageWithPromise(tokenId, cmd, params, 10000)
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 数据流图
|
||
|
||
```
|
||
用户点击"刷新进度"
|
||
↓
|
||
fetchMonthlyActivity()
|
||
↓
|
||
发送 'activity_get' 命令
|
||
↓
|
||
接收响应并解析
|
||
↓
|
||
更新 monthActivity
|
||
↓
|
||
自动计算各项指标
|
||
↓
|
||
UI显示最新进度
|
||
|
||
---
|
||
|
||
用户点击"钓鱼补齐"
|
||
↓
|
||
topUpMonthly('fish')
|
||
↓
|
||
计算需要补齐的次数
|
||
↓
|
||
topUpFish(needed)
|
||
↓
|
||
获取当前鱼竿数量
|
||
↓
|
||
计算使用策略
|
||
↓
|
||
执行钓鱼操作(循环)
|
||
↓
|
||
刷新进度
|
||
↓
|
||
完成提示
|
||
```
|
||
|
||
---
|
||
|
||
## ✅ 实现检查清单
|
||
|
||
集成月度任务系统时,请确保:
|
||
|
||
- [ ] 添加月度任务状态变量
|
||
- [ ] 实现进度计算逻辑
|
||
- [ ] 实现钓鱼补齐功能
|
||
- [ ] 实现竞技场补齐功能
|
||
- [ ] 实现刷新进度功能
|
||
- [ ] 实现一键完成功能
|
||
- [ ] 添加物品数量解析函数
|
||
- [ ] 添加UI组件
|
||
- [ ] 添加相关游戏命令
|
||
- [ ] 错误处理和用户提示
|
||
- [ ] 测试各种边界情况
|
||
- [ ] 优化请求间隔
|
||
|
||
---
|
||
|
||
## 🐛 常见问题
|
||
|
||
### Q1: 补齐数量不准确
|
||
**A**: 检查monthProgress的计算,确保使用向上取整(Math.ceil)
|
||
|
||
### Q2: 鱼竿数量解析失败
|
||
**A**: 检查items数据结构,可能需要适配不同的服务端格式
|
||
|
||
### Q3: 竞技场体力不足
|
||
**A**: 在topUpArena中已经处理,会根据当前体力调整战斗次数
|
||
|
||
### Q4: 补齐操作卡住
|
||
**A**: 检查WebSocket连接状态,确保sendMessageWithPromise正常工作
|
||
|
||
---
|
||
|
||
## 🎉 总结
|
||
|
||
月度任务系统是一个完整的自动化功能模块,包含:
|
||
- ✅ 智能进度计算
|
||
- ✅ 资源优先级策略
|
||
- ✅ 自动补齐执行
|
||
- ✅ 友好的用户界面
|
||
- ✅ 完善的错误处理
|
||
|
||
这个系统大大提升了玩家完成月度任务的效率!
|
||
|