669 lines
18 KiB
Markdown
669 lines
18 KiB
Markdown
# v2.1.1 快速实施指南
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## 🎯 目标
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将开源版本v2.1.1的核心功能集成到你的项目中,优先实现最重要的功能。
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---
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## 📋 推荐实施方案
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根据重要性和难度,建议按以下顺序实施:
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### ✅ 第一阶段:性能优化(1天)
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**目标**: 减少控制台日志,提升性能
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1. **添加logger.js**
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```bash
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复制文件:src/utils/logger.js
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```
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2. **修改tokenStore.js**
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```javascript
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// 替换
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import { tokenLogger, wsLogger, gameLogger } from '../utils/logger.js'
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// 所有的 console.log 改为 wsLogger.debug()
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// 所有的 console.error 改为 wsLogger.error()
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```
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3. **测试**
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```javascript
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// 浏览器控制台测试
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wsDebug.quiet() // 只显示警告
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wsDebug.normal() // 正常模式
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wsDebug.verbose() // 详细模式
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```
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**验收标准**:
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- ✅ 生产环境不再有大量日志输出
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- ✅ 控制台可以动态调整日志级别
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- ✅ WebSocket连接正常工作
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---
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### ✅ 第二阶段:月度任务系统(2-3天)
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**目标**: 实现月度任务进度跟踪和自动补齐
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#### Step 1: 准备工作
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1. **备份GameStatus.vue**
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```bash
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cp src/components/GameStatus.vue src/components/GameStatus.vue.backup
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```
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#### Step 2: 修改GameStatus.vue
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1. **添加月度任务相关变量**
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```vue
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<script setup>
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// 月度任务相关
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const FISH_TARGET = 320
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const ARENA_TARGET = 240
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const monthLoading = ref(false)
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const fishToppingUp = ref(false)
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const arenaToppingUp = ref(false)
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const monthActivity = ref(null)
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// 时间计算
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const now = new Date()
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const daysInMonth = new Date(now.getFullYear(), now.getMonth() + 1, 0).getDate()
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const dayOfMonth = now.getDate()
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const remainingDays = computed(() => Math.max(0, daysInMonth - dayOfMonth))
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const monthProgress = computed(() => Math.min(1, Math.max(0, dayOfMonth / daysInMonth)))
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// 进度数据
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const myMonthInfo = computed(() => monthActivity.value?.myMonthInfo || {})
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const myArenaInfo = computed(() => monthActivity.value?.myArenaInfo || {})
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const fishNum = computed(() => Number(myMonthInfo.value?.['2']?.num || 0))
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const arenaNum = computed(() => Number(myArenaInfo.value?.num || 0))
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const fishPercent = computed(() => Math.min(100, Math.round((fishNum.value / FISH_TARGET) * 100)))
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const arenaPercent = computed(() => Math.min(100, Math.round((arenaNum.value / ARENA_TARGET) * 100)))
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// 应该完成的数量
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const fishShouldBe = computed(() =>
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remainingDays.value === 0 ? FISH_TARGET : Math.min(FISH_TARGET, Math.ceil(monthProgress.value * FISH_TARGET))
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)
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const arenaShouldBe = computed(() =>
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remainingDays.value === 0 ? ARENA_TARGET : Math.min(ARENA_TARGET, Math.ceil(monthProgress.value * ARENA_TARGET))
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)
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const fishNeeded = computed(() => Math.max(0, fishShouldBe.value - fishNum.value))
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const arenaNeeded = computed(() => Math.max(0, arenaShouldBe.value - arenaNum.value))
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</script>
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```
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2. **添加刷新进度函数**
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```javascript
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const fetchMonthlyActivity = async () => {
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if (!tokenStore.selectedToken) {
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message.warning('请先选择Token')
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return
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}
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const status = tokenStore.getWebSocketStatus(tokenStore.selectedToken.id)
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if (status !== 'connected') return
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monthLoading.value = true
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try {
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const tokenId = tokenStore.selectedToken.id
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const result = await tokenStore.sendMessageWithPromise(tokenId, 'activity_get', {}, 10000)
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const act = result?.activity || result?.body?.activity || result
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monthActivity.value = act || null
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if (act) message.success('月度任务进度已更新')
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} catch (e) {
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message.error(`获取月度任务失败:${e.message}`)
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} finally {
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monthLoading.value = false
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}
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}
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```
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3. **添加物品解析函数**
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```javascript
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const getItemCount = (items, itemId) => {
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if (!items) return 0
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if (Array.isArray(items)) {
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const found = items.find(it => Number(it.id ?? it.itemId) === itemId)
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if (!found) return 0
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return Number(found.num ?? found.count ?? found.quantity ?? 0)
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}
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const node = items[String(itemId)] ?? items[itemId]
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if (node == null) return 0
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if (typeof node === 'number') return Number(node)
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if (typeof node === 'object') {
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return Number(node.num ?? node.count ?? node.quantity ?? 0)
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}
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return Number(node) || 0
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}
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```
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4. **添加钓鱼补齐函数**
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```javascript
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const sleep = (ms) => new Promise(resolve => setTimeout(resolve, ms))
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const topUpFish = async (needed) => {
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fishToppingUp.value = true
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try {
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const roleInfo = tokenStore.gameData?.roleInfo?.role
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const items = roleInfo?.items || {}
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const normalRod = getItemCount(items, 1011) || 0
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const goldRod = getItemCount(items, 1012) || 0
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let useFree = Math.min(normalRod, needed)
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let useGold = Math.min(goldRod, needed - useFree)
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const total = useFree + useGold
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if (total === 0) {
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message.error('没有可用的鱼竿')
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return
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}
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message.info(`开始钓鱼:普通鱼竿${useFree}次,金鱼竿${useGold}次`)
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// 使用普通鱼竿
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for (let i = 0; i < useFree; i++) {
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await tokenStore.sendMessageWithPromise(
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tokenStore.selectedToken.id,
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'fishing_fish',
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{ fishingType: 1 },
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5000
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)
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await sleep(500)
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}
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// 使用金鱼竿
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for (let i = 0; i < useGold; i++) {
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await tokenStore.sendMessageWithPromise(
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tokenStore.selectedToken.id,
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'fishing_fish',
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{ fishingType: 2 },
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5000
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)
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await sleep(500)
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}
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await sleep(1000)
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await fetchMonthlyActivity()
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message.success(`钓鱼补齐完成!共完成${total}次`)
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} catch (error) {
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message.error(`钓鱼补齐失败:${error.message}`)
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} finally {
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fishToppingUp.value = false
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}
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}
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```
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5. **添加竞技场补齐函数**
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```javascript
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const topUpArena = async (needed) => {
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arenaToppingUp.value = true
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try {
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const roleInfo = tokenStore.gameData?.roleInfo?.role
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const energy = roleInfo?.energy || 0
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const ENERGY_PER_BATTLE = 5
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const possibleBattles = Math.floor(energy / ENERGY_PER_BATTLE)
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if (possibleBattles < needed) {
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message.warning(`体力不足!当前仅可进行${possibleBattles}次战斗`)
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needed = possibleBattles
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}
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if (needed === 0) {
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message.error('体力不足')
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return
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}
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message.info(`开始竞技场战斗:共${needed}次`)
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let successCount = 0
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for (let i = 0; i < needed; i++) {
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try {
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const matchResult = await tokenStore.sendMessageWithPromise(
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tokenStore.selectedToken.id,
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'arena_matchopponent',
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{},
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5000
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)
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await sleep(300)
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await tokenStore.sendMessageWithPromise(
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tokenStore.selectedToken.id,
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'arena_battle',
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{
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targetRoleId: matchResult?.opponent?.roleId,
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battleType: 1
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},
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5000
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)
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successCount++
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await sleep(1000)
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} catch (error) {
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console.error(`第${i+1}次战斗失败:`, error)
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}
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}
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await sleep(1000)
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await fetchMonthlyActivity()
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message.success(`竞技场补齐完成!成功${successCount}次`)
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} catch (error) {
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message.error(`竞技场补齐失败:${error.message}`)
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} finally {
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arenaToppingUp.value = false
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}
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}
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```
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6. **添加补齐入口函数**
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```javascript
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const topUpMonthly = (type) => {
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const isFish = type === 'fish'
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const needed = isFish ? fishNeeded.value : arenaNeeded.value
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if (needed === 0) {
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message.info(`${isFish ? '钓鱼' : '竞技场'}已达标`)
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return
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}
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if (isFish) {
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topUpFish(needed)
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} else {
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topUpArena(needed)
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}
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}
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const fishMoreOptions = [{ label: '一键完成', key: 'complete-fish' }]
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const arenaMoreOptions = [{ label: '一键完成', key: 'complete-arena' }]
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const onFishMoreSelect = (key) => {
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if (key === 'complete-fish') {
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topUpFish(FISH_TARGET - fishNum.value)
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}
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}
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const onArenaMoreSelect = (key) => {
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if (key === 'complete-arena') {
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topUpArena(ARENA_TARGET - arenaNum.value)
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}
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}
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```
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7. **添加UI组件**
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```vue
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<template>
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<!-- 在适当位置添加月度任务卡片 -->
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<div class="status-card monthly-tasks">
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<div class="card-header">
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<img src="/icons/1736425783912140.png" alt="月度任务" class="status-icon">
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<div class="status-info">
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<h3>月度任务</h3>
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<p>进度与一键补齐</p>
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</div>
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<div class="status-badge" :class="{ active: monthActivity }">
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<div class="status-dot" />
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<span v-if="remainingDays > 0">剩余 {{ remainingDays }} 天</span>
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<span v-else>本月最后一天</span>
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</div>
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</div>
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<div class="card-content">
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<div class="monthly-row">
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<div class="row-title">钓鱼进度</div>
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<div class="row-value">{{ fishNum }} / {{ FISH_TARGET }}({{ fishPercent }}%)</div>
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</div>
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<div class="monthly-row">
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<div class="row-title">竞技场进度</div>
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<div class="row-value">{{ arenaNum }} / {{ ARENA_TARGET }}({{ arenaPercent }}%)</div>
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</div>
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<div class="action-row">
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<button
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class="action-button secondary"
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:disabled="monthLoading || fishToppingUp || arenaToppingUp"
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@click="fetchMonthlyActivity"
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>
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{{ monthLoading ? '刷新中...' : '刷新进度' }}
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</button>
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<n-button-group>
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<n-button
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class="action-button"
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:disabled="monthLoading || fishToppingUp"
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@click="topUpMonthly('fish')"
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>
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{{ fishToppingUp ? '补齐中...' : '钓鱼补齐' }}
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</n-button>
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<n-dropdown :options="fishMoreOptions" trigger="click" @select="onFishMoreSelect">
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<n-button :disabled="monthLoading || fishToppingUp">▾</n-button>
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</n-dropdown>
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</n-button-group>
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<n-button-group>
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<n-button
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class="action-button"
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:disabled="monthLoading || arenaToppingUp"
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@click="topUpMonthly('arena')"
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>
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{{ arenaToppingUp ? '补齐中...' : '竞技场补齐' }}
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</n-button>
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<n-dropdown :options="arenaMoreOptions" trigger="click" @select="onArenaMoreSelect">
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<n-button :disabled="monthLoading || arenaToppingUp">▾</n-button>
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</n-dropdown>
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</n-button-group>
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</div>
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<p class="description muted">
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补齐规则:让"当前天数比例"和"完成比例"一致
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</p>
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</div>
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</div>
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</template>
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```
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8. **添加样式**
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```scss
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<style scoped lang="scss">
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.monthly-tasks {
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.monthly-row {
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display: flex;
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justify-content: space-between;
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padding: var(--spacing-sm) 0;
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border-bottom: 1px solid var(--border-light);
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.row-title {
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color: var(--text-secondary);
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}
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.row-value {
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font-weight: var(--font-weight-semibold);
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}
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}
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.action-row {
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display: flex;
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gap: var(--spacing-sm);
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margin-top: var(--spacing-md);
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}
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.description.muted {
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margin-top: var(--spacing-sm);
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font-size: var(--font-size-xs);
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color: var(--text-tertiary);
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}
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}
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</style>
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```
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#### Step 3: 测试
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1. **基础测试**
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- [ ] 刷新进度显示正确
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- [ ] 补齐次数计算正确
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- [ ] 钓鱼补齐功能正常
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- [ ] 竞技场补齐功能正常
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- [ ] 一键完成功能正常
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2. **边界测试**
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- [ ] 鱼竿不足时的处理
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- [ ] 体力不足时的处理
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- [ ] 已达标时的提示
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- [ ] 本月最后一天的计算
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**验收标准**:
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- ✅ 月度任务面板正常显示
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- ✅ 进度计算准确
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- ✅ 自动补齐功能正常
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- ✅ 不影响现有功能
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---
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### ✅ 第三阶段:身份卡系统(2天)
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**目标**: 添加角色身份卡展示
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#### Step 1: 添加组件
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1. **复制IdentityCard.vue**
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```bash
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复制文件:src/components/IdentityCard.vue
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```
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2. **在GameStatus.vue中使用**
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```vue
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<script setup>
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import IdentityCard from './IdentityCard.vue'
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</script>
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<template>
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<!-- 在页面顶部添加 -->
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<IdentityCard embedded />
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</template>
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```
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#### Step 2: 测试
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- [ ] 身份卡正常显示
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- [ ] 战力段位显示正确
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- [ ] 资源信息显示正确
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- [ ] 头像加载正常
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**验收标准**:
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- ✅ 身份卡美观显示
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- ✅ 数据获取正常
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- ✅ 动画效果正常
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---
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### ✅ 第四阶段:俱乐部功能(2-3天)
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**目标**: 增强俱乐部功能
|
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#### Step 1: 添加工具函数
|
||
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1. **添加clubBattleUtils.js**
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```bash
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复制文件:src/utils/clubBattleUtils.js
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```
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#### Step 2: 添加组件
|
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1. **添加ClubInfo.vue**
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```bash
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复制文件:src/components/ClubInfo.vue
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```
|
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2. **添加ClubBattleRecords.vue**
|
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```bash
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复制文件:src/components/ClubBattleRecords.vue
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```
|
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3. **在GameStatus中使用**
|
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```vue
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<script setup>
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import ClubInfo from './ClubInfo.vue'
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</script>
|
||
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<template>
|
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<!-- 在俱乐部区域添加 -->
|
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<ClubInfo />
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</template>
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```
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**验收标准**:
|
||
- ✅ 俱乐部信息正常显示
|
||
- ✅ 盐场战绩可以查询
|
||
- ✅ 导出功能正常
|
||
|
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---
|
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|
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## 🎨 可选:布局优化
|
||
|
||
如果你想采用开源版的Tab切换布局:
|
||
|
||
```vue
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||
<template>
|
||
<div class="game-status-container">
|
||
<!-- 身份卡常驻顶部 -->
|
||
<IdentityCard embedded />
|
||
|
||
<!-- Tab切换 -->
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<n-tabs v-model:value="activeSection" type="line" animated size="small">
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||
<n-tab-pane name="daily" tab="日常" />
|
||
<n-tab-pane name="club" tab="俱乐部" />
|
||
<n-tab-pane name="activity" tab="活动" />
|
||
</n-tabs>
|
||
|
||
<!-- 根据activeSection显示不同内容 -->
|
||
<DailyTaskStatus v-show="activeSection === 'daily'" />
|
||
<ClubInfo v-show="activeSection === 'club'" />
|
||
<div class="monthly-tasks" v-show="activeSection === 'activity'">
|
||
<!-- 月度任务 -->
|
||
</div>
|
||
</div>
|
||
</template>
|
||
|
||
<script setup>
|
||
const activeSection = ref('daily')
|
||
</script>
|
||
```
|
||
|
||
---
|
||
|
||
## ⚠️ 注意事项
|
||
|
||
### 1. 保留你的特色功能
|
||
|
||
确保不要覆盖以下文件:
|
||
- ❌ BatchTaskPanel.vue
|
||
- ❌ SchedulerConfig.vue
|
||
- ❌ TaskProgressCard.vue
|
||
- ❌ ExecutionHistory.vue
|
||
- ❌ UpgradeModule.vue
|
||
- ❌ CarManagement.vue
|
||
|
||
### 2. 游戏命令兼容性
|
||
|
||
你的版本的gameCommands.js有额外字段(rtt, code),保持使用你的版本。
|
||
|
||
### 3. 数据库方案
|
||
|
||
开源版有tokenDb.js(IndexedDB),但你的localStorage方案也很好,可以暂时不迁移。
|
||
|
||
### 4. 测试要求
|
||
|
||
每个阶段完成后都要充分测试:
|
||
- WebSocket连接
|
||
- 批量任务功能
|
||
- 定时任务功能
|
||
- 现有的所有功能
|
||
|
||
---
|
||
|
||
## 📊 时间估算
|
||
|
||
| 阶段 | 工作量 | 说明 |
|
||
|-----|-------|-----|
|
||
| 第一阶段 | 0.5-1天 | 添加logger系统 |
|
||
| 第二阶段 | 2-3天 | 月度任务系统(最复杂) |
|
||
| 第三阶段 | 1-2天 | 身份卡系统 |
|
||
| 第四阶段 | 2-3天 | 俱乐部功能 |
|
||
| **总计** | **6-9天** | 包含测试时间 |
|
||
|
||
---
|
||
|
||
## ✅ 检查清单
|
||
|
||
### 开发前
|
||
- [ ] 创建功能分支
|
||
- [ ] 备份关键文件
|
||
- [ ] 阅读完整对比报告
|
||
|
||
### 第一阶段完成
|
||
- [ ] logger.js已添加
|
||
- [ ] tokenStore.js已集成logger
|
||
- [ ] 浏览器控制台测试通过
|
||
- [ ] 生产环境日志减少
|
||
|
||
### 第二阶段完成
|
||
- [ ] 月度任务面板显示
|
||
- [ ] 刷新进度功能正常
|
||
- [ ] 钓鱼补齐测试通过
|
||
- [ ] 竞技场补齐测试通过
|
||
- [ ] 一键完成测试通过
|
||
|
||
### 第三阶段完成
|
||
- [ ] IdentityCard组件添加
|
||
- [ ] 战力段位显示正确
|
||
- [ ] 资源信息显示正确
|
||
|
||
### 第四阶段完成
|
||
- [ ] ClubInfo组件添加
|
||
- [ ] ClubBattleRecords组件添加
|
||
- [ ] 盐场战绩功能正常
|
||
|
||
### 上线前
|
||
- [ ] 所有功能测试通过
|
||
- [ ] 批量任务不受影响
|
||
- [ ] 定时任务不受影响
|
||
- [ ] 性能测试通过
|
||
- [ ] 用户体验良好
|
||
|
||
---
|
||
|
||
## 🆘 遇到问题?
|
||
|
||
### 常见问题
|
||
|
||
1. **月度任务进度不显示**
|
||
- 检查WebSocket连接状态
|
||
- 检查`activity_get`命令响应
|
||
- 查看浏览器控制台错误
|
||
|
||
2. **钓鱼补齐失败**
|
||
- 检查鱼竿数量获取
|
||
- 检查`fishing_fish`命令
|
||
- 查看错误提示
|
||
|
||
3. **样式显示异常**
|
||
- 检查CSS变量定义
|
||
- 检查naive-ui组件引入
|
||
- 清理浏览器缓存
|
||
|
||
### 获取帮助
|
||
|
||
如果遇到问题,可以:
|
||
1. 查看详细文档:`代码对比报告-v2.1.1.md`
|
||
2. 查看实现细节:`月度任务系统详细实现.md`
|
||
3. 向我提问,提供详细错误信息
|
||
|
||
---
|
||
|
||
## 🎉 完成后
|
||
|
||
恭喜完成v2.1.1功能集成!
|
||
|
||
你的项目现在拥有:
|
||
- ✅ 高性能的日志系统
|
||
- ✅ 智能的月度任务自动化
|
||
- ✅ 精美的角色身份卡
|
||
- ✅ 强大的俱乐部管理
|
||
- ✅ 你原有的批量任务系统
|
||
- ✅ 你原有的定时任务系统
|
||
|
||
**下一步**:
|
||
1. 部署到测试环境
|
||
2. 用户测试反馈
|
||
3. 优化和完善
|
||
4. 部署到生产环境
|
||
|
||
---
|
||
|
||
**祝开发顺利!** 🚀
|
||
|